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Architectural RED some-kinda-space

Posted: Sun Nov 19, 2006 12:50 am
by Adam Guzowski
Is it a wip or finished work? dont know. For me its a indigo test ;)
enjoy ...

thumbnail ::
Image

oryginal size 1920x1280 ::
http://img216.imageshack.us/my.php?imag ... estym6.jpg
There is still lot of noise.I guess its because all surfaces (except stairs) are indigo plastic material.Rays bouncing off in different very wide angles,thats why there are still lot of noise :)

over 18h of rendering (and still going on)

Done 5839295000 mutations
mutations_per_sec : 75832

Posted: Sun Nov 19, 2006 3:15 am
by tungee
adam, this is incredible cool!
congratulation.

Posted: Sun Nov 19, 2006 3:32 am
by skypa
75k mps? :shock: Renderfarm? Great piece so far. :)

Posted: Sun Nov 19, 2006 3:53 am
by Adam Guzowski
:) thank you friends

nope, no renderfarm here, only true power from core2duo, and lots of RAM to fill up

I think I try to make another test but much much bigger resolution.
Also I made a scene with 6,1 mln faces... maybe some day I fire it up

thanks again

Posted: Sun Nov 19, 2006 10:16 pm
by tungee
hi adam you used Blender?
how did you set the wall structures?

Posted: Sun Nov 19, 2006 11:23 pm
by Adam Guzowski
unfortunately I use 3dsmax :( its the company software where I work :/
Its good software until I dont need pay for it :D

I used 3 separate maps for wall material. Its a Indigo Plastic (according to u3dreal plugin), maps are in diffuse,specular and bump. Fresnel scale set on 0.75
glossiness = 40
bump = 20
specular = 50 (it means 50% color information would be taken from bitmap and other 50% from solid color, which is set at 015 in gray scale)

-AG