First "real" project

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madcoo
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Re: First "real" project

Post by madcoo » Wed Oct 28, 2009 12:44 am

@ dakiru => I tried your tip, but my mesh is so crap, it just doesn't work... But your tip will be great for other future projects, so thanks!!! :D

@ ZomB & ZeitMeister => Sorry I couldn't try your settings last night, but tonight I'll have a look and keep you informed!

Other question:
Is there a way to reduce the "depth" of a scene?
i.e is there something like a camera setting or anything else, that allows you to have the objects of a scene less deformed by 3D?
In the present scene for example, the closest chair seems to be very big, whereas the furthest one seems to be tiny...

Something like that:
3D perspective.JPG
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=> or maybe just working with a different SCALE could do the trick???

Many thanks !
:D
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PureSpider
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Re: First "real" project

Post by PureSpider » Wed Oct 28, 2009 1:01 am

The parameter you are looking for is the focal length, f :)
A higher focal length reduces the distortion.

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madcoo
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Re: First "real" project

Post by madcoo » Wed Oct 28, 2009 1:07 am

Genius !!!
Many thanks PureSpider !!!
:D
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madcoo
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Re: First "real" project

Post by madcoo » Fri Oct 30, 2009 9:31 am

Hi guys!

Thanks a lot for all your tips, I tried them and here's the view with slight changes - the camera tonemapping looks better I think (although a bit too dark maybe), same with the new wooden floor and the walls' texture (although I'm gonna strenghten this one again)

I'll keep improving this view, and keep you informed!
Cheers!
:D
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madcoo
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Re: First "real" project

Post by madcoo » Fri Oct 30, 2009 9:33 am

oh... and I started working on some palmtree bark, so I could integrate one or two in this scene - I'm quite happy with the result, please comment too!
:D
Palmier_1.jpg
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fused
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Re: First "real" project

Post by fused » Fri Oct 30, 2009 9:36 am

that looks really nice!

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djegoo
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Re: First "real" project

Post by djegoo » Fri Oct 30, 2009 10:02 am

OOOoo! very nice palm bark!

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Re: First "real" project

Post by Borgleader » Fri Oct 30, 2009 11:34 am

djegoo wrote:OOOoo! very nice palm bark!
epic palm bark! :)
benn hired a mercenary to kill my sig...

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madcoo
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Re: First "real" project

Post by madcoo » Fri Oct 30, 2009 7:07 pm

Thaaaanks !!!
:D
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madcoo
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Re: First "real" project

Post by madcoo » Fri Oct 30, 2009 8:20 pm

I'm really happy because it's the first time I've achieved doing something nice using displacement - all you see is due to the texture only, the mesh is a mere cylinder.

Might be worth putting it into the MatDB one day...
It needs a little bit of tweaking, though.
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zeitmeister
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Re: First "real" project

Post by zeitmeister » Fri Oct 30, 2009 8:38 pm

Fantastic result, madcoo!
Cheers, David



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Jambert
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Re: First "real" project

Post by Jambert » Fri Oct 30, 2009 10:46 pm

Realy nice material, please add it to material galerie!!! :D
Last edited by Jambert on Wed Nov 04, 2009 2:02 am, edited 1 time in total.

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madcoo
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Re: First "real" project

Post by madcoo » Fri Oct 30, 2009 11:00 pm

Wow, so many compliments!

:oops:

Thanks!!!
:D
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CTZn
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Re: First "real" project

Post by CTZn » Wed Nov 04, 2009 1:12 pm

Hi madcoo !

I catched somewhere you invitation to post here, your palmtree (wich I like) inspired me a request so I'm returning the lift to you ;)

If you see how to comb normals with your application then you're done, see the videos (on Maya) if that helps. Either what I'd be glad to contribute by combing your trunk normals (nothing sexual).

It must be straight tho :oops: :lol: or with wrapped UVs.
obsolete asset

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madcoo
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Re: First "real" project

Post by madcoo » Sat Nov 07, 2009 4:54 am

Hi!

(CTZn => I replied to you about your idea, check out your topic's thread)


Here's another version of the project.

4 things to say though:

1) I tried another floor for the swimming pool, but I'm not sure whether i'm going to keep it...

2) at the bases of the tree trunks there'll be something like a round brick layout around them, so the trees don't look like they grow directly off the floor :lol:

3) my palmtree leaves don't look natural at all - I'm gonna work on these, but if anyone has got ideas on how I could quickly make them (with Blender), I'd be glad if you could guide me !!!

4) I know the sunshades need smoothing :?

Note: this is an intermediate render, only 6 hours of rendering, so it's normal if there are many more fireflies than in the other pics

More comms welcome, as always !

Cheers!
:wink:
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