Page 10 of 15

Re: Glass

Posted: Fri Aug 24, 2012 7:32 pm
by ritter
zeitmeister wrote:Nice nice!
Zbrush?
Moin

Danke.
Yes, Zbrush (Basemesh C4d)

Re: Glass

Posted: Fri Nov 16, 2012 8:32 am
by ritter
wip & test /Kinematografische Laterne & Kreppelding

Glass

Posted: Fri Nov 16, 2012 8:39 am
by zeitmeister
Hossa!

Re: Glass

Posted: Fri Nov 16, 2012 9:17 am
by CTZn
Awesome, a bitoroïdal plasma propeller !

I can't resolve the handle shadow of the lamp, how is it it's this contrasted, like it's coming in two flavour ?

Re: Glass

Posted: Fri Nov 16, 2012 6:47 pm
by Impulse
Goil! :shock:

Re: Glass

Posted: Fri Nov 16, 2012 7:17 pm
by Polinalkrimizei
Whatever this thing is, it is pure awesomeness :shock:

Re: Glass

Posted: Fri Nov 16, 2012 8:38 pm
by ritter
@all , thank you.
@CTZn, hmmm...yes, shadow is odd.

Re: Glass

Posted: Sun Nov 18, 2012 9:10 pm
by ritter
blob:

Re: Glass

Posted: Mon Nov 19, 2012 3:12 am
by Headroom
Beautiful!
Nice example of fluid simulation (I assume) !

Glass

Posted: Mon Nov 19, 2012 3:26 am
by zeitmeister
Hehe! Axel is his own fluid engine... :-)

Re: Glass

Posted: Mon Nov 19, 2012 6:10 am
by ritter
Thank you.

I used a set of brushes within Zbrush.

Re: Glass

Posted: Mon Nov 19, 2012 6:46 am
by CTZn
Ah, I thought it was a plop... nice one for sure !

Re: Glass

Posted: Mon Dec 31, 2012 11:21 pm
by ritter
Some tests:

Re: Glass

Posted: Mon Dec 31, 2012 11:44 pm
by OnoSendai
Wow, the lamp is fantastic!

Glass

Posted: Tue Jan 01, 2013 4:16 am
by Headroom
Yup the lamp is certainly nice, however, the galvanized faucet is a far more challenging object!
Making a believable close-up of a somewhat worn and corroded " anything" is always more difficult than nice, new and shiny stuff ;-)

Well done on both renders!

Some points of further improvements for the faucet:

- The handle looks a little too small.

-These things are usually cast materials so perhaps a little remaining flash form the casting process on the split line of the mold would be nice.


Question:
Is the worn texture procedural, or texture mapped ?