Glass

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ritter
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Re: Glass

Post by ritter » Fri Aug 24, 2012 7:32 pm

zeitmeister wrote:Nice nice!
Zbrush?
Moin

Danke.
Yes, Zbrush (Basemesh C4d)

ritter
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Re: Glass

Post by ritter » Fri Nov 16, 2012 8:32 am

wip & test /Kinematografische Laterne & Kreppelding
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kl.jpg
ding.jpg

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zeitmeister
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Glass

Post by zeitmeister » Fri Nov 16, 2012 8:39 am

Hossa!
Cheers, David



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CTZn
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Re: Glass

Post by CTZn » Fri Nov 16, 2012 9:17 am

Awesome, a bitoroïdal plasma propeller !

I can't resolve the handle shadow of the lamp, how is it it's this contrasted, like it's coming in two flavour ?
obsolete asset

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Impulse
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Re: Glass

Post by Impulse » Fri Nov 16, 2012 6:47 pm

Goil! :shock:
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Polinalkrimizei
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Re: Glass

Post by Polinalkrimizei » Fri Nov 16, 2012 7:17 pm

Whatever this thing is, it is pure awesomeness :shock:

ritter
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Re: Glass

Post by ritter » Fri Nov 16, 2012 8:38 pm

@all , thank you.
@CTZn, hmmm...yes, shadow is odd.

ritter
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Re: Glass

Post by ritter » Sun Nov 18, 2012 9:10 pm

blob:
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b.jpg

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Headroom
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Re: Glass

Post by Headroom » Mon Nov 19, 2012 3:12 am

Beautiful!
Nice example of fluid simulation (I assume) !

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zeitmeister
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Glass

Post by zeitmeister » Mon Nov 19, 2012 3:26 am

Hehe! Axel is his own fluid engine... :-)
Cheers, David



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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

ritter
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Re: Glass

Post by ritter » Mon Nov 19, 2012 6:10 am

Thank you.

I used a set of brushes within Zbrush.

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CTZn
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Re: Glass

Post by CTZn » Mon Nov 19, 2012 6:46 am

Ah, I thought it was a plop... nice one for sure !
obsolete asset

ritter
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Re: Glass

Post by ritter » Mon Dec 31, 2012 11:21 pm

Some tests:
Attachments
Wa.jpg
wfk.jpg

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OnoSendai
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Re: Glass

Post by OnoSendai » Mon Dec 31, 2012 11:44 pm

Wow, the lamp is fantastic!

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Headroom
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Glass

Post by Headroom » Tue Jan 01, 2013 4:16 am

Yup the lamp is certainly nice, however, the galvanized faucet is a far more challenging object!
Making a believable close-up of a somewhat worn and corroded " anything" is always more difficult than nice, new and shiny stuff ;-)

Well done on both renders!

Some points of further improvements for the faucet:

- The handle looks a little too small.

-These things are usually cast materials so perhaps a little remaining flash form the casting process on the split line of the mold would be nice.


Question:
Is the worn texture procedural, or texture mapped ?
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