Oh, I said that because I was convinced that noise functions were sampled in world space.The good thing is that ISL noise functions would allow UVs to be pretty loose, unlike when using bitmap textures
Also it seemed to me I witnessed an Indigo spherical projection in some test scene.
I'd like to understand the sentence better, can someone explain it to me ? Ben, if you are referring to the fact that the model inflates with displacement, this can be compensated with the c texture parameter. But I didn't get you right I thinkbenn wrote:it'd make kind of a feedback having a shader for height, which you then displace, which has changed because you displaced it.