DVD player + Tuner

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madcoo
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DVD player + Tuner

Post by madcoo » Mon Aug 24, 2009 8:47 pm

Hi everyone!

Here is my latest...

I know there's a problem with the "E" in "Kenwood" (I need to subdivide the "E" so that the light can reflect on it properly).

Could you help me with the following:
I wanted to use as a texture only the writings ("power", "volume", "setup", etc). That is to say: leaving the background as Zero Alpha in Photoshop, then applying it onto my model (which already has an nkData mat), so that only the bits of text are used, and not the background on which the text is written.
But I didn't achieve to do so...

If I work on the original picture, deleting everything but the writings, I can't use the background as Zero Alpha - Indigo translates it as white background (I think), and thus I can't use the nkData material...
:(

So... I had to actually MODEL each bit of text, thus adding many many many vertices to my model... :(

Any idea on this one?

(I hope you understand my problem)
Simply put: how can I apply text onto a material, without havign to model it...

Thanks for your comms and answers!!!
:D
Attachments
07-Kenwood.png
Render time : 5h30mns - thanks again to Pibuz for introducing me to exit portals - such a scene would have taken double the amount of time to render without an exit portal!!!
07-Kenwood.png (536.73 KiB) Viewed 4182 times
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Doug Armand
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Re: DVD player + Tuner

Post by Doug Armand » Mon Aug 24, 2009 9:04 pm

Nice modelling. I really like the brushed aluminium material.

Only crits are it's so clean and perfect! :)
Doug

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madcoo
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Re: DVD player + Tuner

Post by madcoo » Mon Aug 24, 2009 9:13 pm

Doug Armand wrote:it's so clean and perfect!
Yep, that's what I think too!!!

I think it mainly comes from the fact that there aren't any other objects in my scene...

Regarding the brushed aluminimum mat, it's actually only an "al.nk" mat, with an extremely low IOR (1.01 if I remember well) and very low Exponent too, so the light doesn't "shine" too much on it.
:wink:
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Zom-B
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Re: DVD player + Tuner

Post by Zom-B » Mon Aug 24, 2009 9:57 pm

The Logo maybe needs some more love.... seems like smoothing errors tome.
Locking forward to some proper Light Stage setup or even a Scene you put this baby in :)
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madcoo
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Re: DVD player + Tuner

Post by madcoo » Mon Aug 24, 2009 10:04 pm

I totally agree with you ZomB - I need a little more work on the Kenwood Logo...

Indeed, it's gonna be part of a whole scene.
Working on a "Home Cinema room", which will be the first "proper" room I model.

I've already modelled 2 lamps and a TV table, and now working on a Le Corbusier sofa etc...

I'll post it as soon as it's finished of course!

Any idea regarding my "text" problem? (see above)
Thanks!
:D
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OnoSendai
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Re: DVD player + Tuner

Post by OnoSendai » Mon Aug 24, 2009 10:29 pm

For the text, you probably want to create a blend material, with 2 children: a metal (nk), and a diffuse/phong black material. Then you using the writing as a greyscale texture as the blend map.

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madcoo
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Re: DVD player + Tuner

Post by madcoo » Mon Aug 24, 2009 10:47 pm

Thanks, I'll try that!!!
:D
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CTZn
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Re: DVD player + Tuner

Post by CTZn » Tue Aug 25, 2009 1:58 am

Additionally use the 'step' blend option for the blend texture, it will allow to use a much lower resolution map while preserving sharp text edges.

Hey that's great madcoo !

edit: modifying the phong ior when using nk material has no effect since nk files are to define the material ior :) Exponent is the one tweakable parameter.
obsolete asset

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madcoo
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Re: DVD player + Tuner

Post by madcoo » Tue Aug 25, 2009 2:25 am

modifying the phong ior when using nk material has no effect since nk files are to define the material ior Exponent is the one tweakable parameter.
Thanks for this...
...I'm feeling very dumb now!!!
:mrgreen:
Hey that's great madcoo !
Thaaaanks!

I'll try your "step" blend technique as well!

Many thanks again!
:D
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Stromberg
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Re: DVD player + Tuner

Post by Stromberg » Tue Aug 25, 2009 4:12 am

Looks realy nice, nothing to add since the others have covered it all :)
Great work ;)

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Zom-B
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Re: DVD player + Tuner

Post by Zom-B » Tue Aug 25, 2009 9:23 am

I ould go for a vector logo that gets extruded, so you have a real 3D beveled Logo for close ups....

http://www.brandsoftheworld.com/
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neo0.
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Re: DVD player + Tuner

Post by neo0. » Tue Aug 25, 2009 9:38 am

How did you do the display? Is it a phong combined with a diffuse?

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PureSpider
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Re: DVD player + Tuner

Post by PureSpider » Tue Aug 25, 2009 9:41 am

He doesn't mean the kennwood logo but instead the button texts ^^ @ZomB

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madcoo
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Re: DVD player + Tuner

Post by madcoo » Wed Aug 26, 2009 7:31 pm

Hi all!

Sorry I didn't reply any earlier, but I've got problems accessing the Indigo Forum at work...
:evil:
Stromberg wrote:Looks realy nice, nothing to add since the others have covered it all :)
Great work ;)
Thanks Stromberg!
:D
ZomB wrote:I ould go for a vector logo that gets extruded, so you have a real 3D beveled Logo for close ups....
http://www.brandsoftheworld.com/
Thanks for this useful website!
I actually started from basic squares to do the logo, doing many extrudes (on a 2D plan). Then when I had the shapes right, I extruded them to get a 3D logo.
Maybe I should have started from Bezier Curves (I use Blender) to get smoother and more accurate shapes? Is this what you mean by "a vector logo"?
neo0. wrote:How did you do the display? Is it a phong combined with a diffuse?
I actually typed each bit of text, then converted it into a mesh, then I only very slightly extruded the letters, just enough so they don't get mixed with the NkMat and mesh, if you see what I mean.
-> I had to "cheat" on that one... :?
I used a Matt material.
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Zom-B
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Re: DVD player + Tuner

Post by Zom-B » Wed Aug 26, 2009 9:03 pm

madcoo wrote:Maybe I should have started from Bezier Curves (I use Blender) to get smoother and more accurate shapes? Is this what you mean by "a vector logo"?
Yes, sounds right, I'm on C4D so I don't know much about "Blender Language" :lol:
Here a quick image:
extrude.jpg
extrude.jpg (22.71 KiB) Viewed 3975 times
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