Hi.
I'm just working on a visualization of our planned house to show my wife how it will look like Here's a scene from the living room.
Unfortunately I have no access to the Indigo Material Database at the moment so I have created very simple Materials for the moment.
Critics & Comments appreciated.
I have a second version rendered for about 6 hours longer with nearly no better quality (still a lot of noise in the foreground).
I was wondering how long I have to render to get rid of the noise in the foreground...
Achim
Interior Scene
Re: Interior Scene
hi
i think, even if you don t have acces yet to material, you can add some textures from your modeler, they will appear in indigo
for example on the floor. maybe add some stuff on the table, and change try to model table an chairs that look like yours, so that your wife feels more "at home"
need details. i like the global illumination.
i think, even if you don t have acces yet to material, you can add some textures from your modeler, they will appear in indigo
for example on the floor. maybe add some stuff on the table, and change try to model table an chairs that look like yours, so that your wife feels more "at home"
need details. i like the global illumination.
Re: Interior Scene
The lighting is quite nice, add some textures and make more detailed models.
And you will be on your way to a good render
And you will be on your way to a good render
Re: Interior Scene
Using some textures is nothing impossible, give it a try, don't be a neogriesenglonz wrote:Unfortunately I have no access to the Indigo Material Database at the moment so I have created very simple Materials for the moment.
I really hope you have used ExitPortals for interiors a must have!
As stromberg told, lightning looks good
polygonmanufaktur.de
Re: Interior Scene
Concerning the noise: it depends on your scene.
If you can quantify the difference in illumination between two spots of a scene, then you can basically estimate how long the less exposed will take to clear out by comparing it with the other. In other terms, noise inversely proportionates with the quantity of light received at a given spot (more light = less noise obviously).
So what ? Back the camera with wide surfaces to bounce light closer, add secondary light sources, or consider noise (to some extents) as a component of realism, as I do. Noise is a subjective thing (I couldnt see any in your 1st pic), just like the perception of "pure" white (another slowing factor for renders) in real life. You think that the real albedo of that porcelain is 1 1 1 ? Well, looks like but it's not. Even real world imaging devices can not alleviate noise without a specific NR process, you are free to use one but I would not.
I second Stromberg and ZomB comments, keep it up and welcome Achim griesenglonz !
If you can quantify the difference in illumination between two spots of a scene, then you can basically estimate how long the less exposed will take to clear out by comparing it with the other. In other terms, noise inversely proportionates with the quantity of light received at a given spot (more light = less noise obviously).
So what ? Back the camera with wide surfaces to bounce light closer, add secondary light sources, or consider noise (to some extents) as a component of realism, as I do. Noise is a subjective thing (I couldnt see any in your 1st pic), just like the perception of "pure" white (another slowing factor for renders) in real life. You think that the real albedo of that porcelain is 1 1 1 ? Well, looks like but it's not. Even real world imaging devices can not alleviate noise without a specific NR process, you are free to use one but I would not.
I second Stromberg and ZomB comments, keep it up and welcome Achim griesenglonz !
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Re: Interior Scene
Hi again.
Thank you very much for your comments. As CTZn suggested, I think i'll accept this amount of noise as a part of realism. First of all, I'll follow your suggestion to add more realistic details to the scene. Stay tuned for updates
@ZomB: I have used exit portals right after rendering the images above. Now I get even faster and a little bit clearer renders.
- Achim
Thank you very much for your comments. As CTZn suggested, I think i'll accept this amount of noise as a part of realism. First of all, I'll follow your suggestion to add more realistic details to the scene. Stay tuned for updates
@ZomB: I have used exit portals right after rendering the images above. Now I get even faster and a little bit clearer renders.
- Achim
Re: Interior Scene
griesenglonz: I have changed the material database so you should be able to download your materials now.
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