bullet time

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cooler_inc
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bullet time

Post by cooler_inc » Thu Jul 23, 2009 8:14 pm

Hi, here is my attempt for bullet time :)
Blender 2.49, Indigo 2.0.10, Blendigo 2.0.10
Fluid baked at the resolution of 125 with surface subdiv 3 and tracer particles 2
no motion blur
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cooler_inc_bullet_time_02.jpg
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cooler_inc_bullet_time_01.jpg
cooler_inc_bullet_time_01.jpg (177.32 KiB) Viewed 5591 times

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WytRaven
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Re: bullet time

Post by WytRaven » Thu Jul 23, 2009 8:29 pm

<insert round of applause>

Awesome! :lol:
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SmartDen
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Re: bullet time

Post by SmartDen » Thu Jul 23, 2009 9:05 pm

wow :shock: that's awesome! i miss a bit of motion blur maybe.
Check normals, dude!

Image
Image

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suvakas
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Re: bullet time

Post by suvakas » Thu Jul 23, 2009 9:36 pm

Very cool !!!
I agree with Smart, bullet could use some motion blur.

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Godzilla
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Re: bullet time

Post by Godzilla » Fri Jul 24, 2009 9:12 am

You did this in blender? How did you do the broken glass?
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Borgleader
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Re: bullet time

Post by Borgleader » Fri Jul 24, 2009 9:17 am

Very cool, but tbh that glass would've shattered if it had actually been shot :lol: but then again thats hard as heck to attain.

Did you use the explode modifier/feature thing?
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cooler_inc
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Re: bullet time

Post by cooler_inc » Fri Jul 24, 2009 8:33 pm

Hi, everybody :)
some updates with motion blur and physical sky comparing with exr.
I didn't use explode modifier, it's a modelling: first of all I created a scratches with curves, then converted'em to a mesh and used MegaBool ...
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cooler_inc_bullet_time_04.jpg
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cooler_inc_bullet_time_03.jpg
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Stur
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Re: bullet time

Post by Stur » Sat Jul 25, 2009 4:54 am

Wow ! The broken glass is very cool.

If I may suggest an humble improvement, you should try to model a big splash of liquid carried away by the bullet, like in these pictures :

http://www.flickr.com/photos/9899098@N0 ... 746985236/

http://www.flickr.com/photos/9899098@N0 ... 746985236/


Image

(ok the last one is not water but it gives the idea :))

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cooler_inc
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Re: bullet time

Post by cooler_inc » Sat Jul 25, 2009 7:43 pm

thx Stur, I'll try to rebake fluid
Now it looks like this
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Stur
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Re: bullet time

Post by Stur » Sun Jul 26, 2009 12:21 am

Not to offend you, but it's still incorrect. According to the bullet's speed, the liquid can not be already fallen to the table.
The splash should be definitely horizontal, the liquid just can't pour like that on the table if the bullet is still so close. I don't know if you can simulate it with the fluid sim, maybe you'll have to model it by hand. :(

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cooler_inc
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Re: bullet time

Post by cooler_inc » Mon Jul 27, 2009 9:20 pm

Remake :) at this point broken glass looks like fluid :(
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cooler_inc_bullet_time_05.jpg
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OnoSendai
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Re: bullet time

Post by OnoSendai » Mon Jul 27, 2009 9:25 pm

Getting better and better!

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Stur
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Re: bullet time

Post by Stur » Tue Jul 28, 2009 1:02 am

Yeah ! It's very cool !

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Borgleader
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Re: bullet time

Post by Borgleader » Tue Jul 28, 2009 9:13 am

Getting better on the physics end of things, what are you glass mat settings?
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neo0.
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Re: bullet time

Post by neo0. » Tue Jul 28, 2009 5:55 pm

Wow, I feel like a beginner..

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