bullet time
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
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bullet time
Hi, here is my attempt for bullet time
Blender 2.49, Indigo 2.0.10, Blendigo 2.0.10
Fluid baked at the resolution of 125 with surface subdiv 3 and tracer particles 2
no motion blur
Blender 2.49, Indigo 2.0.10, Blendigo 2.0.10
Fluid baked at the resolution of 125 with surface subdiv 3 and tracer particles 2
no motion blur
- Attachments
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- cooler_inc_bullet_time_02.jpg (117.08 KiB) Viewed 5593 times
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- cooler_inc_bullet_time_01.jpg (177.32 KiB) Viewed 5591 times
Re: bullet time
<insert round of applause>
Awesome!
Awesome!
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
Re: bullet time
Very cool !!!
I agree with Smart, bullet could use some motion blur.
I agree with Smart, bullet could use some motion blur.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: bullet time
Very cool, but tbh that glass would've shattered if it had actually been shot but then again thats hard as heck to attain.
Did you use the explode modifier/feature thing?
Did you use the explode modifier/feature thing?
benn hired a mercenary to kill my sig...
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Re: bullet time
Hi, everybody
some updates with motion blur and physical sky comparing with exr.
I didn't use explode modifier, it's a modelling: first of all I created a scratches with curves, then converted'em to a mesh and used MegaBool ...
some updates with motion blur and physical sky comparing with exr.
I didn't use explode modifier, it's a modelling: first of all I created a scratches with curves, then converted'em to a mesh and used MegaBool ...
- Attachments
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- cooler_inc_bullet_time_04.jpg (159.6 KiB) Viewed 5454 times
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- cooler_inc_bullet_time_03.jpg (144.68 KiB) Viewed 5457 times
Re: bullet time
Wow ! The broken glass is very cool.
If I may suggest an humble improvement, you should try to model a big splash of liquid carried away by the bullet, like in these pictures :
http://www.flickr.com/photos/9899098@N0 ... 746985236/
http://www.flickr.com/photos/9899098@N0 ... 746985236/
(ok the last one is not water but it gives the idea )
If I may suggest an humble improvement, you should try to model a big splash of liquid carried away by the bullet, like in these pictures :
http://www.flickr.com/photos/9899098@N0 ... 746985236/
http://www.flickr.com/photos/9899098@N0 ... 746985236/
(ok the last one is not water but it gives the idea )
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Re: bullet time
thx Stur, I'll try to rebake fluid
Now it looks like this
Now it looks like this
- Attachments
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- scr.jpg (116.9 KiB) Viewed 5357 times
Re: bullet time
Not to offend you, but it's still incorrect. According to the bullet's speed, the liquid can not be already fallen to the table.
The splash should be definitely horizontal, the liquid just can't pour like that on the table if the bullet is still so close. I don't know if you can simulate it with the fluid sim, maybe you'll have to model it by hand.
The splash should be definitely horizontal, the liquid just can't pour like that on the table if the bullet is still so close. I don't know if you can simulate it with the fluid sim, maybe you'll have to model it by hand.
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Re: bullet time
Remake at this point broken glass looks like fluid
- Attachments
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- cooler_inc_bullet_time_05.jpg (143.73 KiB) Viewed 5236 times
Re: bullet time
Getting better and better!
Re: bullet time
Yeah ! It's very cool !
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: bullet time
Getting better on the physics end of things, what are you glass mat settings?
benn hired a mercenary to kill my sig...
Re: bullet time
Wow, I feel like a beginner..
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