Ok so here's the first and probably last test of the floating glass technique.
Things I've learnt from this experiment:
- The technique definitely works and indigo can be trusted to reproduce the effect perfectly
- This is a very inefficient way to perform jewelry photography (from a rendering perspective)
- Macro photography is difficult to achieve by rendering when staying true to world scale (due to DoF or perspective distortion issues)
- Single "flash" light assisted by diffusers in combination with an EXR environment map works well but takes time to get right
- My suspicions about the feature gem colours being tied to inaccurate lighting seem to have been correct. The emerald and sapphire definitely look much like expected whereas the ruby is just starting to look like it's a pink rather than reddish type. Gimme garnets any day for red stones.

I have attached a reference photo of this technique being used for real.
The technique is inefficient due to the fact that the double reflection caused by this technique is not particularly desirable but is also cause for much of the rendering time. I accidentally turned off the glass transparency during a test render and the result is far more pleasing in a fraction of the time (the glass effectively became like a polished black tile).
Macro photography is hard to get right. If you get too close you have serious trouble getting enough DoF while keeping F Stop realistic. It's very easy to end up with the field of actual focus being only a millimeter or two in depth. The way to fix that is pull the camera back and zoom in instead but this has an undesirable effect also, namely flattening of perspective. The best way to get around this is to pull back, zoom in as much as you can without causing flattening and then crop the result to get your final framed image. In traditional photography that isn't such a problem but in indigo that means rendering at very high resolution and then region rendering at the actual res you want your image to be. My attempt at doing that resulted in an indigo crash as the res I was trying to render at was 5120 x 3200 with a 2560 x 1600 region 2 x sup-sample, and 2 light layers. I'm not sure what caused the crash but it's the first I've had with indigo on mac.
The flash and ambience lighting method does work well but takes quite a bit of playing around to get right. I still don't think I had quite achieved "right" in this image but I was getting close. This is with all parameters within realistic real world limits. The most difficult thing has been the Luminous Flux of the flash which is more or less a trial and error process at this point. I started at around 5000 lumens and ended up down at 3000 for this shot.
This render used the following camera settings:
- Film ISO: 50
- Exposure: 1/2 sec
- F-Stop: 22
- The camera is 29cm from the subject centre
I stopped this at ~14.5K samples per pixel and it still had a long way to go in clearing up in the reflections. It's been cropped a little but no other post pro used. I also attached a screen grab showing scene setup.

- FloatGlassRen.jpg (153.11 KiB) Viewed 6496 times

- FloatGlassRef.jpg (53.1 KiB) Viewed 6494 times

- FloatGlassSce.jpg (62.55 KiB) Viewed 6500 times
More or less everything in the scene is an off white colour (~0.75 RGB) with the exception of the glass (N-SF57 from Schott Glass Catalogue) and the "background which is near black.