Indeed ! I prefer this version than your daylight one.
I could work yesterday evening. I tried to follow your advices, but with two different materials on the same object, I got only the surface to be rendered. The 5 other faces where full black, no matter the size of my mesh.
I could get rid of my ugly reflections so I ended up modeling the water with a huge cylinder. I displaced the surface with a wavemap done following your method (very nice results

), and I set "Max Change" variable to 0.003 as adviced by CoolColJ in his 2007 experiments.
The result is quite nice, but I get these colored things, so I'll give a try with Indigo 1.0.9.
edit: in fact it would be fair to give a try with 2.0.9 first, but Ono didn't mention any change in SSS code. I'll try anyway.
I have to tweak water a little bit, and finally to model a better iceberg.
Advices are still welcom
