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Render Book(Stromberg)

Posted: Mon Mar 02, 2009 5:14 am
by Stromberg
Hy there fellow render guys/girls :D

Well i decided to make a topic where i just trow in any indigo render that
looks decent :P
I have just started with indigo but i'm no render noob, have used fryrender, maxwell render and given luxrender a try just needs to wait intil a "working" c4d plugin comes out :)

First i have to thank PureSpider, for helping me with getting started with cindigo ;)
So this is the images i'm going to start with, remeber it's all wips so just give suggestions and such :)
The shelf and teacups are modeled by me, but the rest by a friend of mine.
(Suggestions for subjects is welcome)

Posted: Mon Mar 02, 2009 6:21 am
by fused
hey Stromberg,
glad you found your way to indigo!

talking about stuff thats not working:
the current cindigo version is probably not the best representation of the plugin, there are lots of bugs. ive got a much better version thats planned to be released with indigo 1.1 stable. but it seems that it will take a little while until its released... Zom-B is always pushing me to release it (since he already has had a taste of the stuff thats coming), so expect something in the next few days.

nice images, btw.
the room of the kitchen image seems to be a bit to short :)

Posted: Mon Mar 02, 2009 6:25 am
by Stromberg
That sounds great :)
Always fun with updates.
Yhea, i'm thinking of change the kitchen scene... since it's some parts i dont like about it.
Dont be affraid to post ;)

Posted: Mon Mar 02, 2009 8:42 pm
by Stromberg
Here is a new render by me, rendered on my bad latop so it took a while :P
Altough i do have a desktop with a quad core that i use for most renderings.
It's the clasic and fun water in glass render :wink:

Posted: Tue Mar 03, 2009 1:19 am
by Kram1032
pretty nice :D

Posted: Tue Mar 03, 2009 4:04 am
by Stromberg
I do try my best ;)

Well i have added some more on the kitchen, i couldnt let it render any longer atm, and i did give it some post-pro some glow and levels.
But i need to know what you think i can improve, like new objects, diffrent lighting and such :)

Posted: Tue Mar 03, 2009 8:09 am
by CTZn
Hi Stromberg, I have no real critic coming wich is rare. If there is something disturbing me then I can't put the finger on it, maybe it's the addition of small things, possibly only of a personal taste:

- I don't like the frontal pov, the main furniture is not the most interesting one for me. But the bar is a nice addition, I'm looking forward for others pov's.

- I'd add a dirt layer* (a very light, vanishing noise map) to (or something to be reflected in front of) the main furniture, I'm finding it too clean/homogeneous to be realistic, and the lack of (vertical ?) objects behind or beside the camera doesn't help to ehance the reflections over metallic parts, may them be glossy.

Overally I had to dig more than used to find potentially subjective issues, so I conclude that's a nice kitchen wip !

* edit: better, a procedural bump shader (see matDB I guess)

Posted: Tue Mar 03, 2009 1:41 pm
by dmn
there's a border-edge to the tile texture visible directly below the drawers? You need to crop your tile texture so the outer grout lines are one half the width of the inner (to show up as the same width as the inner grout lines in the model).

Posted: Tue Mar 03, 2009 8:39 pm
by Stromberg
Thanks for the comments, and i'l continue on the kitchen when i get home from school :)
As the glass i did a new render with my laptop as it's not doing anything usefull while i sleep, so i might aswell render with it :P
Dont you just love caustics? :lol:

Posted: Wed Mar 04, 2009 5:05 am
by Stromberg
So i tried another pov for the kitchen, i'm not very good with camera angles and such as you properly can see :P
Still some things not fixed and some textures missing, and some models if i find out that it's missing some :)

Posted: Wed Mar 04, 2009 8:58 am
by dmn
make your camera's line of sight level and 'shift' down if you want to catch the full face of the island. might also try backing up and panning left just to catch the low wall (keep the right counter corner in-frame though. A question about your ceiling. It seems low? Most fridges are not ceiling height.

Posted: Wed Mar 04, 2009 9:11 am
by Stromberg
The ceiling was higher, i did actualy lower it XD
Well i'l see what i can do, if you can describe what you mean about the low wall, so i actualy understand what i'm supposed to fix ;)

Posted: Sat Mar 07, 2009 1:43 pm
by Stromberg
Back again :)
Did this render for fun while playing counter-strike: source :P
I was aiming for a studio type render, no post pro in this one... i am aware of that it is quite noisy.
Hope you like it anyway :lol:

Posted: Sat Mar 07, 2009 1:46 pm
by fused
Stromberg wrote:Back again :)
Did this render for fun while playing counter-strike: source :P
you could add me, just use my msn mail addres from the forums...
but i didnt play for quite a while...

Posted: Sat Mar 07, 2009 1:58 pm
by Stromberg
I'l do that ;)
I'm not realy good myself :lol: