Render Book(Stromberg)

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CTZn
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Re: Render Book(Stromberg)

Post by CTZn » Sat Apr 11, 2009 1:31 am

Yeah, glossy !
In the interior i used camera tonemapping, and the chair images used reinhard(anything wrong with that?XD)
Really... no, nothing wrong on the tm side then, but the reinhard look is there to me in the interior scene... textures/colors calibration alert (contrast/saturation) !?!
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Stromberg
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Re: Render Book(Stromberg)

Post by Stromberg » Sat Apr 11, 2009 1:43 am

Yhea, the interior image is quite high contrasted and saturated...

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Re: Render Book(Stromberg)

Post by Stromberg » Sat Apr 11, 2009 5:34 am

2 more :)

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SATtva_
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Re: Render Book(Stromberg)

Post by SATtva_ » Sat Apr 11, 2009 6:00 am

Cool! Though smaller light source would give nicer and more juicy caustics. (And we all love'em!) =)

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Re: Render Book(Stromberg)

Post by Stromberg » Sat Apr 11, 2009 9:22 am

Yhea, i tought about using a smaller source... but then i had already started rendering.
Think i'l do that now ;)

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Re: Render Book(Stromberg)

Post by Stromberg » Sat Apr 11, 2009 12:34 pm

And here we go :)

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Re: Render Book(Stromberg)

Post by Stromberg » Sun Apr 12, 2009 5:15 am

Dont ask me about the lines on the wood, i have no idea why it's there :P
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CTZn
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Re: Render Book(Stromberg)

Post by CTZn » Sun Apr 12, 2009 5:34 am

Stromberg wrote:Dont ask me about the lines on the wood, i have no idea why it's there :P
Maybe the border UVs are out of the image's range (if you use a subdivided plane with UVs normalised per-face); if so they just need to be scaled down a little bit.

Nice renders !

The step forward (about the glass) would be to mix the glass material with a diffuse one for dirt; playing with the blending texture or it's (a) b and c components you can balance the mix so the labertian shading is barely perceptible, and this only on a few spots. Then letting Indigo do the subdivision with a well set diplacement image might remove a bit of the glass matter and perfection.

Nice work, so far you are controling ;)
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Re: Render Book(Stromberg)

Post by Stromberg » Sun Apr 12, 2009 12:38 pm

CTZn: Thanks for the comments, and taking the time to write such good and helping replies :)

Well as i posted in the simple renderings topic, i have tried almost everything.
And the lines wont go away, but it's not much of a problem. :)

As for the glass, it's much i could do making it looks better, and i will take thoose sugestions in account next time i render a glass.
Cause that was only for fun rendering while i was at the store :)

2 new renders, very wip at the moment as you can see :lol:
Going to get started on texturing it soon.
If you have any suggestions, please shout them out :wink:
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Re: Render Book(Stromberg)

Post by Stromberg » Sun Apr 12, 2009 5:57 pm

Update on the "city" scene.
And one more with the usb drive :)

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suvakas
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Re: Render Book(Stromberg)

Post by suvakas » Sun Apr 12, 2009 8:22 pm

Hey,
What's your 3D app? The city scene seems to have some normal issues (See the walls of the last building). Turn off normal smoothing for the wall.
Also I think your bump map is inverted for the ground texture.

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Re: Render Book(Stromberg)

Post by Stromberg » Mon Apr 13, 2009 1:27 am

I uses Cinema4D and everything is fine with the smoothing in c4d.
I'l take a look into bump on the ground texture.

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Re: Render Book(Stromberg)

Post by fused » Mon Apr 13, 2009 1:40 am

Stromberg wrote:I uses Cinema4D and everything is fine with the smoothing in c4d.
I'l take a look into bump on the ground texture.
can you maybe send me a reduced scene so i can have a look at it? someone else had the same problem.

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Re: Render Book(Stromberg)

Post by Stromberg » Mon Apr 13, 2009 8:36 am

fused wrote:
can you maybe send me a reduced scene so i can have a look at it? someone else had the same problem.
I will do that when you get on msn :wink:

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Re: Render Book(Stromberg)

Post by Stromberg » Tue Apr 14, 2009 11:23 pm

A render i did while i was sleeping on my laptop.
It was a zbrush model i did of a hand 5 in the monrning some months ago. I'm not good at drawing neither sculpting so dont judge me on the model :lol:
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