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Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat Apr 18, 2009 11:30 am
by CTZn
Glad you like it !
Yeah I do trust you Pure... I hope you all are having a lot of fun with my english, I thought I said that, on the water shape
press F5 for the image above (ah, missed, it's on the previous page
) !
Spoiler, 3h and stop, res/3:
-------------------
-------------------
For the next bits I have changed the water texture, I think I'll try
this (1.37MB). Also I moved the texture seam of the water from the left edge to the center one, backwards. And I flipped that emitter that was shooting back
(the left one behind the camera) and moved both away. I must add that the scene is now embedded into a tight cube with 50% gray applied.
Then I'll shrink the water flow toward the basis with a nice curved shape
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat Apr 18, 2009 12:05 pm
by Borgleader
Wow this looks awesome!
The CTZn scene you wish you had modeled!
(forget which car commercial this came from)
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat Apr 18, 2009 12:09 pm
by Stromberg
Looks quite good now, dont have any critics.
I'm looking forward to see where you are heading with this image
And now you can dance like this
http://www.youtube.com/watch?v=cnj6z_XAKjM
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat Apr 18, 2009 12:35 pm
by CTZn
I can teach you more stromberg
Not my kind of moves though, unless >>I<< can clap the butt **cough**
Render stopped after 3h, yat.
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat Apr 18, 2009 7:31 pm
by suvakas
Yeah, the water is much better like that.
But it also kills the plants and there goes the realism for me. Sry
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat Apr 18, 2009 11:35 pm
by CTZn
No sorries for you have an opinion, should I educate you, mate
?
I'm considering what you say; with the corrected water flow we will see some more.
At some point with the water sim I wanted to set the fluid to a dichroic glass, the effect would be less dramatic now :/ I'll try not to get too distracted and bring the scene to a nice end.
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sun Apr 19, 2009 2:42 am
by CTZn
Sorry for another render forcibly stoped after 28mn (I do have an excuse
).
BTW I
did shrink the flow toward its base but then after I boosted the perspective
means I like it so I guess. After all it's pretty much what was imagined in first instance, I'll stick with the idea and finish that project.
Be sure there will be more ones involving vegetation suv, I love this and learned some more bits (displaced trees ?).
If one want to add or emphasis some points it's about time ! For all the images of this project the frame buffer is 2400 pixels wide.
My pc is a good rig from early 2004.
edit: so to put it clear the compositional aspect is done, now I'll focus on details: textures, materials, the main lamp etc
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sun Apr 19, 2009 11:35 am
by CTZn
What's your preference ? I did something wrong with one emitting shader, time to use layers ! I was liking the balanced lighting in the previous render...
IMAGE WAS MOVED BELOW
The difficulty with this scene is that it doesn't allow a second test render to run RAM wise, I'm bound to wait for the image to render before testing ahead.
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sun Apr 19, 2009 11:54 am
by fused
wow, this is nice!
awesome water.
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sun Apr 19, 2009 8:28 pm
by suvakas
Hey, this looks great. I actually like the lighting better than on previous image. Plants are also much more visible now.
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sun Apr 19, 2009 11:39 pm
by CTZn
Okay, thanks ! I'm asking you again a direct comparison, can you please confirm your taste, now that the render is cleaner ? In between maybe, or closer to one ?
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sun Apr 19, 2009 11:47 pm
by OnoSendai
Last render is very cool
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Mon Apr 20, 2009 12:13 am
by CTZn
Okay, I'm sticking with dark tones then, I'm keeping this in mind.
Glad you like it Ono !
Though, I'll revive the warming light (5000°K) because the first idea in lighting was to have a balance between hot and cold tones. I'll keep exposure low
Also I'll give more body to the plants, because 1: I made them thinner than they were in the beginning and 2: their body is subdivided by Indigo (that's the rocking new
), emphasing the effect.
The left pillar will have a new disp texture, it can't compare with its twin.
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Wed Apr 22, 2009 10:23 am
by Kram1032
the last one indeed is great
very nice progress!
Re: WIPs: CTZn [Ancient dwell and more]
Posted: Sat May 23, 2009 10:10 pm
by CTZn
Another wip. I did not do the scene, only materials, though some objects were remodeled/replaced by own models.
png 578KB, Indigo 2.0.6
I plan to texture walls and add "moquette", or a carpet at the least. Had a hard time redoing UVs on third party meshes.