WIPs: CTZn
Re: WIPs: CTZn [Ancient dwell and more]
Thanks zeitmeister (2 months later oops) !
Nothing big, just my first test ever (say) with an environment map, near dawn. I was just working on the grass material, will do the same on the bigger plants before they pop back.
Meh, got to implement envmap rotation, I moved the whole scene around
Also Ono: Blending two emitting materials sends them both back to layer 1, blend material's default. It would be cool if we could have control for each term of the blend independently (on their respective layer), because power variates non linearly with blackbodies temperature and a balanced blend is hard to get prior multiple tests, thank you !
Nothing big, just my first test ever (say) with an environment map, near dawn. I was just working on the grass material, will do the same on the bigger plants before they pop back.
Meh, got to implement envmap rotation, I moved the whole scene around
Also Ono: Blending two emitting materials sends them both back to layer 1, blend material's default. It would be cool if we could have control for each term of the blend independently (on their respective layer), because power variates non linearly with blackbodies temperature and a balanced blend is hard to get prior multiple tests, thank you !
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- fielditalien.hdr from www.hdrlabs.com/sibl/archive.html, then hdr2exr
- EXR-test.jpg (281.15 KiB) Viewed 5457 times
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- PureSpider
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Re: WIPs: CTZn [Ancient dwell and more]
Holy pooper those edges at the water outlet look sharp... better bevel them!
Apart from that... amazing work, can't wait to see it with the big plants back and water turned on!
Apart from that... amazing work, can't wait to see it with the big plants back and water turned on!
Re: WIPs: CTZn [Ancient dwell and more]
Fixed for the next shot, thanks PureSpider. The outlet is using subdivisions but the edges you mentionned had hard normals by design, I changed that.
Even the grass is using displacement to be bent along the central fold (original grass meshes are 1 face in width), but the result is hard to evaluate...
Displacement of the furthest column is much more interesting in a close-up due to view-dependent subdivisions... I'd be curious too see how that animates...
I was almost posting this image in the simple renderings thread, because it's Indigo magic doing the tricks
Even the grass is using displacement to be bent along the central fold (original grass meshes are 1 face in width), but the result is hard to evaluate...
Displacement of the furthest column is much more interesting in a close-up due to view-dependent subdivisions... I'd be curious too see how that animates...
I was almost posting this image in the simple renderings thread, because it's Indigo magic doing the tricks
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Re: WIPs: CTZn [Ancient dwell and more]
Last render looks very cool.
Re: WIPs: CTZn [Ancient dwell and more]
It's encouraging from you Ono, as always !
I might try to model a floor with alpha mapping, to allow shadow casting on it, will surely look weird on grass.
See, I don't know where I'm going with that scene, I can't help seeing it as a mutating testing ground... I guess better plants are next but who knows ?
I might try to model a floor with alpha mapping, to allow shadow casting on it, will surely look weird on grass.
See, I don't know where I'm going with that scene, I can't help seeing it as a mutating testing ground... I guess better plants are next but who knows ?
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Re: WIPs: CTZn [Ancient dwell and more]
Looks good Ctzn !
Only thing I don't like is the white balance (pink clouds).
Only thing I don't like is the white balance (pink clouds).
Re: WIPs: CTZn [Ancient dwell and more]
I agree, but it's morning scene so...suvakas wrote:Looks good Ctzn !
Only thing I don't like is the white balance (pink clouds).
Re: WIPs: CTZn [Ancient dwell and more]
Yeah, I'm not saying it's wrong or anything.Jambert wrote:I agree, but it's morning scene so...
Re: WIPs: CTZn [Ancient dwell and more]
Yes suvakas, it's like so on my screen too, don't worry
I tried various x and y values in association with films, this result is certainly not the best but a good compromise; the exr has effectively a reddish mood I think (or I wanted that).
I tried various x and y values in association with films, this result is certainly not the best but a good compromise; the exr has effectively a reddish mood I think (or I wanted that).
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Re: WIPs: CTZn
A coated car paint, more on this coming. Always to the upper limit demo-resolution wise
The render halted because another instance was temp locking the igi file...
The render halted because another instance was temp locking the igi file...
- Attachments
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- model from http://dmi.chez-alice.fr/models0.html
- lambCoatShot00.jpg (65.53 KiB) Viewed 5195 times
Last edited by CTZn on Sun Oct 11, 2009 11:27 pm, edited 1 time in total.
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Re: WIPs: CTZn
I see what you're trying to do there but the underlying model isn't very good. Too cartoony.
Re: WIPs: CTZn
Agreed, but still it was betterto use than a sphere All edges were smoothed, that's why it looks off. Also the painting is not relevant for that type of car, maybe I should have done another vase ...
It's more about the coating, no blend used.
There are two identical copies of the car body, one has a low exponent metallic phong (textured) and the other a transparent specular with no absorbtion and an uniform displacement of 2mm, making it the coating. If Indigo can handle that, an arbitrary number of layers can be used, through different displacement values.
This one baked more:
It's more about the coating, no blend used.
There are two identical copies of the car body, one has a low exponent metallic phong (textured) and the other a transparent specular with no absorbtion and an uniform displacement of 2mm, making it the coating. If Indigo can handle that, an arbitrary number of layers can be used, through different displacement values.
This one baked more:
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- res/2
- lambDiabloHangar.light.igs.jpg (55.75 KiB) Viewed 5196 times
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Re: WIPs: CTZn
wip, rescaled the image a bit.
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- tulips04.jpg (42.32 KiB) Viewed 4964 times
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- zeitmeister
- Posts: 2010
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Re: WIPs: CTZn
This looks nice!
Perhaps a little bit of diffuse transmitter for the "leafs" of the plant?
Perhaps a little bit of diffuse transmitter for the "leafs" of the plant?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: WIPs: CTZn
For the leafs the mix is about 27% for the diffuse_transmitter, in the branch it is higher But at some point I'll review all mats, including the metal.
Thanks for your comment zeitmeister !
The backplate texture is f#*%ed, Indigo is merging petals UVs happy (I'm exporting quads and it seems to merge in the triangle order... oops), all in all that makes one wip ^^
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- realised the leafs where hidden only when saving the image... 1620 spp factory settings
- tulips_backPlatePlacement2.jpg (422.18 KiB) Viewed 4870 times
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