[promo entry] public chromy restroom
[promo entry] public chromy restroom
Greetings,
I discovered Indigo a couple of days ago and I'd like to contribute to the promo contest, although I don't know if it fits the standards. Well, I'll see.
First w.i.p is the restroom with artificial lighting. It rendered for about 3h and it's still grainy, my poor old cpu will get some support for the final render though.
I think it could use a little dirt and I'm looking into texturing it right, which I find kind of difficult yet.
What do you think?
Second w.i.p is lit by daylight. Very grainy, rendered for about half an hour.
So, night or day?
Yes, the walls are supposed to be glossy, anyone who shows me a public bathroom with dust dry walls get's a free beer.
C&C is greatly appreciated since this is my first indigo project as well as my first interiour modeling. Modeled with Blender.
skypa
I discovered Indigo a couple of days ago and I'd like to contribute to the promo contest, although I don't know if it fits the standards. Well, I'll see.
First w.i.p is the restroom with artificial lighting. It rendered for about 3h and it's still grainy, my poor old cpu will get some support for the final render though.
I think it could use a little dirt and I'm looking into texturing it right, which I find kind of difficult yet.
What do you think?
Second w.i.p is lit by daylight. Very grainy, rendered for about half an hour.
So, night or day?
Yes, the walls are supposed to be glossy, anyone who shows me a public bathroom with dust dry walls get's a free beer.
C&C is greatly appreciated since this is my first indigo project as well as my first interiour modeling. Modeled with Blender.
skypa
Last edited by skypa on Fri Oct 27, 2006 9:17 am, edited 1 time in total.
Yeah, the night version cleared up a lot faster. But I don't mind long render times, I'll just distribute the network slave to a couple of friends who have their computers running over night anyways.manitwo wrote:yes i think it fits the standard
i really like the colors in the daylight version.
but keep in mind the less direct sunlight you have the longer the noise will stay
I'm going to update the daylight version as it de-noises.
Thanks for looking.
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Alright, here is my final entry. I tried the procelain sink, but it didn't look too good. So I went with copper. I know, I know, there aren't that much copper sinks out there, but I love the reflections and went with it, so sue me.
I applied a noise texture to the walls and changed the wall stripe color to indigo and made the tiles a little messy. It rendered for about 3 hours and should be noise free tomorrow. Thanks for your comments and I hope it'll get into the gallery.
regards,
skypa
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