HI, my first wip : table and objects scene
HI, my first wip : table and objects scene
hi all
here is a sample of my first posted wip on this forum
Naturally, C&C are Welcome!
it is at 30 minute rendering
waiting for ideas of composition or materials.. everything you can suggest is welcome
enjoy
qomop
here is a sample of my first posted wip on this forum
Naturally, C&C are Welcome!
it is at 30 minute rendering
waiting for ideas of composition or materials.. everything you can suggest is welcome
enjoy
qomop
- Attachments
-
- INDIGO rendered scene
original resolution is 1370 X 600 approx - HOUSAINDIGO.jpg (449.53 KiB) Viewed 5111 times
- INDIGO rendered scene
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- sketchup image scene
- HOUSA.jpg (292.32 KiB) Viewed 5111 times
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- HOUSA.rar
- sketchup model if some of you want to play around with it
- (328.71 KiB) Downloaded 165 times
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
you use pure black and pure white.... that's not the best thing to do
look: you don't see any shadows on the pure black part and the pure white part is quite washed out...
try to change the white in bright beige/white mamor and the black in dark green/black one (which in both cases means at min 0.1 and at max 0.8 brightness...)
look: you don't see any shadows on the pure black part and the pure white part is quite washed out...
try to change the white in bright beige/white mamor and the black in dark green/black one (which in both cases means at min 0.1 and at max 0.8 brightness...)
You would save render time too ! Personally I'm watching both saturation and luminosity in materials/textures, keeping them at a maximum around 0.7. Talking only about luminosity, most of the time tonemapping can do the trick.
Nice looking images already, looking forward for an ehanced version !
Nice looking images already, looking forward for an ehanced version !
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yes, Namiro is right... here you go for some nice resources
The point of view is nice, but I would add some extra light source to lie up the table, because we just see the shadowed side!
Take care to set up the light nice, so it doesn't reflect to much in the (glass)object... some extra lights for rim lightning etc. could be nice too!
Think like a photographer and enhance the scene this way...
The point of view is nice, but I would add some extra light source to lie up the table, because we just see the shadowed side!
Take care to set up the light nice, so it doesn't reflect to much in the (glass)object... some extra lights for rim lightning etc. could be nice too!
Think like a photographer and enhance the scene this way...
polygonmanufaktur.de
HI!
here is a new version but not yet finished, just to share a sample with ye. i didn t put leaves texture nor additionnal light but for the next one maybe. i just changed the red leaves model, and sun setting and some objects composition! . yer advices were very helpful
i hope ye like!c&c always welcome for any subject! material, model, etc...
enjoy
qomop
here is a new version but not yet finished, just to share a sample with ye. i didn t put leaves texture nor additionnal light but for the next one maybe. i just changed the red leaves model, and sun setting and some objects composition! . yer advices were very helpful
i hope ye like!c&c always welcome for any subject! material, model, etc...
enjoy
qomop
- Attachments
-
- HO.jpg (394.76 KiB) Viewed 4863 times
I was prefering the former set up, now the scene looks cluttered and artificially put up, not as casual as before. Well, not the scene but this wall of objects
Rendering-wise it is going in the right direction imo, better plants etc. Keep it up !
Maybe you could fake an opening in the wall behind the camera and set a weak emitting plane there (size of a door). There seems to be just black reflected from behind the camera, it's aquite boring now that I realize A fill light or something, like Zom-B said.
Rendering-wise it is going in the right direction imo, better plants etc. Keep it up !
Maybe you could fake an opening in the wall behind the camera and set a weak emitting plane there (size of a door). There seems to be just black reflected from behind the camera, it's aquite boring now that I realize A fill light or something, like Zom-B said.
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Huge bananas O.o
Great progress, the chess board is far better now
Something is wrong with the pear.... there is a pure-white spot. I know, polished fruits CAN be shiny, but surely not THAT shiny^^
Well, you're doing better and better but materials and (in case of the leaves) textures could be better
Keep it up!
Great progress, the chess board is far better now
Something is wrong with the pear.... there is a pure-white spot. I know, polished fruits CAN be shiny, but surely not THAT shiny^^
Well, you're doing better and better but materials and (in case of the leaves) textures could be better
Keep it up!
yeah, the pear is too low res, i gotta change it. that s why its own shadow is weird
In my country (Madagascar) we have very big bananas u could hit and stun someone with it i just wanted to share with ye
i prefer to keep the red leaves like that, since it is in the blurry zone because of dof, it would be blurry with a texture, i ll just change the geometry a bit, make it smoother or dunno...
but yer right, the fruits are a little too shiny
In my country (Madagascar) we have very big bananas u could hit and stun someone with it i just wanted to share with ye
i prefer to keep the red leaves like that, since it is in the blurry zone because of dof, it would be blurry with a texture, i ll just change the geometry a bit, make it smoother or dunno...
but yer right, the fruits are a little too shiny
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