HI, my first wip : table and objects scene

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qomop
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HI, my first wip : table and objects scene

Post by qomop » Mon Feb 02, 2009 11:08 am

hi all
here is a sample of my first posted wip on this forum
Naturally, C&C are Welcome!
it is at 30 minute rendering


waiting for ideas of composition or materials.. everything you can suggest is welcome
enjoy
qomop
Attachments
HOUSAINDIGO.jpg
INDIGO rendered scene
original resolution is 1370 X 600 approx
HOUSAINDIGO.jpg (449.53 KiB) Viewed 2566 times
HOUSA.jpg
sketchup image scene
HOUSA.jpg (292.32 KiB) Viewed 2566 times
HOUSA.rar
sketchup model if some of you want to play around with it
(328.71 KiB) Downloaded 87 times

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Borgleader
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Post by Borgleader » Mon Feb 02, 2009 11:21 am

WoW! thats awesome. although your whesstable mat is well too white. Id try mapping a marble type material or maybe just make it less white because its hard to see the white chess pieces right now.

other than that i like it :)
benn hired a mercenary to kill my sig...

qomop
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Post by qomop » Mon Feb 02, 2009 10:12 pm

hi all
here is a the same image at 11H of rendering ! it s getting pretty lovely!

enjoy
qomop
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im1233526825.png
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Kram1032
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Post by Kram1032 » Mon Feb 02, 2009 11:50 pm

you use pure black and pure white.... that's not the best thing to do ;)
look: you don't see any shadows on the pure black part and the pure white part is quite washed out...
try to change the white in bright beige/white mamor and the black in dark green/black one (which in both cases means at min 0.1 and at max 0.8 brightness...)

qomop
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Post by qomop » Tue Feb 03, 2009 2:39 am

hi.
yeah actually yer right. it is the same as above, i let it rendering in the night. I noticed just after Borgleader told me yesterday night that in my model it was pure black and white

thanks for yer comment, i ll post a new version later!
qomop

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CTZn
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Post by CTZn » Tue Feb 03, 2009 6:17 am

You would save render time too ! Personally I'm watching both saturation and luminosity in materials/textures, keeping them at a maximum around 0.7. Talking only about luminosity, most of the time tonemapping can do the trick.

Nice looking images already, looking forward for an ehanced version !
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neo0.
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Post by neo0. » Tue Feb 03, 2009 3:26 pm

Looking very nice.. Your glass bottle looks a bit dark and the cork could use a bit more detail though.. Keep up the good work!

qomop
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Post by qomop » Tue Feb 03, 2009 9:59 pm

hi

here is a new render of the scene. i changed some items.
C&C still welcome to improve it
(huh, i just notice at the moment... let s eat a polygonal pumpkin! )
qomop

:D
Attachments
nexscene.jpg
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Namiro
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Post by Namiro » Tue Feb 03, 2009 11:18 pm

i like the point of view of the lastest picture !
And, i think you have work on the vegetation... not enough realistic.. it's look that piece of paper in red...

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Zom-B
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Post by Zom-B » Wed Feb 04, 2009 1:19 am

yes, Namiro is right... here you go for some nice resources :wink:

The point of view is nice, but I would add some extra light source to lie up the table, because we just see the shadowed side!
Take care to set up the light nice, so it doesn't reflect to much in the (glass)object... some extra lights for rim lightning etc. could be nice too!

Think like a photographer and enhance the scene this way...
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qomop
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Post by qomop » Wed Feb 04, 2009 2:26 am

hi
thanks for your advice. i ll take in count for the next render! especially the table, yer right it s a bit too bright

qomop

PS :OOOoo thanks for the link, i ve just taken a look at it, very nice

qomop
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Post by qomop » Wed Feb 04, 2009 4:53 am

HI!
here is a new version but not yet finished, just to share a sample with ye. i didn t put leaves texture nor additionnal light but for the next one maybe. i just changed the red leaves model, and sun setting and some objects composition! . yer advices were very helpful

i hope ye like!c&c always welcome for any subject! material, model, etc...

enjoy
qomop
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HO.jpg
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CTZn
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Post by CTZn » Wed Feb 04, 2009 6:08 am

I was prefering the former set up, now the scene looks cluttered and artificially put up, not as casual as before. Well, not the scene but this wall of objects ;)

Rendering-wise it is going in the right direction imo, better plants etc. Keep it up !

Maybe you could fake an opening in the wall behind the camera and set a weak emitting plane there (size of a door). There seems to be just black reflected from behind the camera, it's aquite boring now that I realize :) A fill light or something, like Zom-B said.
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Kram1032
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Post by Kram1032 » Thu Feb 05, 2009 5:16 am

Huge bananas O.o
Great progress, the chess board is far better now :D
Something is wrong with the pear.... there is a pure-white spot. I know, polished fruits CAN be shiny, but surely not THAT shiny^^

Well, you're doing better and better but materials and (in case of the leaves) textures could be better :)

Keep it up! ;)

qomop
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Post by qomop » Thu Feb 05, 2009 5:43 am

yeah, the pear is too low res, i gotta change it. that s why its own shadow is weird
In my country (Madagascar) we have very big bananas :D u could hit and stun someone with it :lol: i just wanted to share with ye

i prefer to keep the red leaves like that, since it is in the blurry zone because of dof, it would be blurry with a texture, i ll just change the geometry a bit, make it smoother or dunno...
but yer right, the fruits are a little too shiny

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