Random exterior

Get feedback from others on your works in progress
User avatar
Namiro
Posts: 36
Joined: Wed Nov 19, 2008 4:48 am
Location: France
Contact:

Post by Namiro » Mon Feb 02, 2009 7:13 am

and maybe some problems in scale of the model... the tree seems too small

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Mon Feb 02, 2009 8:34 am

I agree with Namiro. Your render is very good, but it would be excellent with a nicer floor texture.

User avatar
Olis
Posts: 215
Joined: Tue Mar 20, 2007 6:46 am
Location: Stockholm, Sweden

Post by Olis » Mon Feb 02, 2009 8:41 am

I agree as well. The stone texture is there as a placeholder until I fins something better. Does anyone have a suggestion?
Your lights stand no chance against the Indigo sun!

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Feb 02, 2009 8:29 pm

Olis wrote:The pool water is nothing special. It is a subdivided plane
That's weird, that's not how one is supposed to model a water pool but it sure is looking good !
obsolete asset

User avatar
Olis
Posts: 215
Joined: Tue Mar 20, 2007 6:46 am
Location: Stockholm, Sweden

Post by Olis » Mon Feb 02, 2009 8:38 pm

CTZn wrote:
Olis wrote:The pool water is nothing special. It is a subdivided plane
That's weird, that's not how one is supposed to model a water pool but it sure is looking good !
It works as long as the camera is above the water surface. If I want a picture from inside the pool, I'd have to make it a closed volume.
Your lights stand no chance against the Indigo sun!

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Feb 02, 2009 8:55 pm

Okay, as I said it's looking good...

in my mind an open surface with a specular material applied would render black, I never suspected that cluttering another open volume with it would address that issue...
obsolete asset

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Feb 02, 2009 11:52 pm

look at old renders... for some reasons, they do. but it doesn't really look correct, especially, if you use super-accurate water (tabulated spectra ^^)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Feb 03, 2009 6:04 am

Right, I runned a quick test and while with the plane setup one can tint the water, it's absorbtion will remain null in regard with depth in water. So it's a good model if you want no absorbtion at all, just tinted water. It renders faster than the realistic model of course.

That was just a parenthesis, I was not sure about what was going on Olis :)
obsolete asset

dmn
3rd Place Winner
Posts: 243
Joined: Thu Dec 21, 2006 6:42 pm

Post by dmn » Tue Feb 03, 2009 4:03 pm

It seems like the grout border around the grey paver texture tile is wider than the other grout lines? Also, it seems like the grey paver texture could align with the edges of the pool? :D

Post Reply
24 posts

Who is online

Users browsing this forum: No registered users and 1 guest