Medallion with scratches (feedback required)

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Kosmokrator
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Post by Kosmokrator » Sat Jan 24, 2009 11:00 pm

nice attempt...
take a look also into the soft shadows around the object in photo...
do it in the render also....

nice project!
keep it up
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SATtva_
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Post by SATtva_ » Wed Jan 28, 2009 12:14 am

Argh, I was wrong about image post-processings. I've contacted the original author who clarified some bits:

1. He made no post-processing to the photograph at all.
2. Materials are gold and steel. Steel made light reflections brighter on edges and gave less diffused light over the top surface.
3. In the back is not a fabric of some sort, but an LCD display. This explains soft shadows and consumption of much of the light: light is diffused in LCD layers. I've added another plain mesh under the original, and made top one a diffuse_transmitter. And -- magic! -- everything now is like on the photo. (Well, scratches are still unsolved.)
4. Actually medallion is 3cm tall. Well, that's not an order of magnitude from my model, so I left model dimensions as is.

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CTZn
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Post by CTZn » Wed Jan 28, 2009 2:54 am

Well, scratches are still unsolved.
Too bad :mrgreen:

Okay thats £2 now: if the letters are rgb 0 0 0 in bump, try not to make the scratches less than 0.95 0.95 0.95, and report, I'm opening a paypal account (j/k)

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SATtva_
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Post by SATtva_ » Tue Feb 03, 2009 7:36 am


Annie Weisz
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Re: Medallion with scratches (feedback required)

Post by Annie Weisz » Fri Apr 24, 2009 4:36 pm

Off topic, what era is this medallion from? Looks like a knight's

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SATtva_
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Re: Medallion with scratches (feedback required)

Post by SATtva_ » Fri Apr 24, 2009 7:41 pm

Looks like a spam. >__>

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SmartDen
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Re: Medallion with scratches (feedback required)

Post by SmartDen » Fri Apr 24, 2009 8:14 pm

i would add an exponent map to let it looking older. it's too shiny for me now.
Check normals, dude!

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Image

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SATtva_
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Re: Medallion with scratches (feedback required)

Post by SATtva_ » Fri Apr 24, 2009 8:27 pm


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SmartDen
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Re: Medallion with scratches (feedback required)

Post by SmartDen » Fri Apr 24, 2009 9:53 pm

yes, it's nice, but anyway, an exponent map can make it more realistic
Check normals, dude!

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