Typical old appartment
Hi Namiro!
...floor improved, i see
So, here are my crits:
1. I feel like the scene is somehow empty: perhaps you are using a too wide camera zoom: maybe try a sketchup zoom factor of 40/45 (human eye has 38, i read somewhere..);
2. I'd increase a little the wood of the beams, and i'd darken it a bit;
3. I'd model a little more your windows: now they're way too lowpoly to seems realistic ;
4. I wouldn't mind to put some curtains to the windows using a diffuse transmitter shader:
5. I would add a trim board, maybe a metallic square-sectioned profile;
6. I would definitely subsitute the lamp on the left: it's a little too naive if compared to the modernism i see in the rest of the furniture;
7. The change of flooring between the living and the kitchen isn't too clear for me (as an architect ): maybe a little step would help;
8. The radiators' material doesn't reflect too much, in my opinion: maybe you can increase the IOR a little..
I really like this scene!
That's why i care so much to put some of my tips into it
BTW: which parameters for the floor?
Rendering time? Spp? PC configurations?
...floor improved, i see
So, here are my crits:
1. I feel like the scene is somehow empty: perhaps you are using a too wide camera zoom: maybe try a sketchup zoom factor of 40/45 (human eye has 38, i read somewhere..);
2. I'd increase a little the wood of the beams, and i'd darken it a bit;
3. I'd model a little more your windows: now they're way too lowpoly to seems realistic ;
4. I wouldn't mind to put some curtains to the windows using a diffuse transmitter shader:
5. I would add a trim board, maybe a metallic square-sectioned profile;
6. I would definitely subsitute the lamp on the left: it's a little too naive if compared to the modernism i see in the rest of the furniture;
7. The change of flooring between the living and the kitchen isn't too clear for me (as an architect ): maybe a little step would help;
8. The radiators' material doesn't reflect too much, in my opinion: maybe you can increase the IOR a little..
I really like this scene!
That's why i care so much to put some of my tips into it
BTW: which parameters for the floor?
Rendering time? Spp? PC configurations?
I think this looks quite good!
But, there is always a but , the camera's focus seems to be on the windows, but there is not much going on with those windows (something I think Pibuz was saying)
also, there doesn't seem to be enough of a difference between the white material of the table and that of the furniture. It's like they are all plastic. Maybe give some texture to the furniture with a bump or something. Is that supposed to be white leather?
Also, in the kitchen, are those cabinets on the bottom?
But, there is always a but , the camera's focus seems to be on the windows, but there is not much going on with those windows (something I think Pibuz was saying)
also, there doesn't seem to be enough of a difference between the white material of the table and that of the furniture. It's like they are all plastic. Maybe give some texture to the furniture with a bump or something. Is that supposed to be white leather?
Also, in the kitchen, are those cabinets on the bottom?
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