Typical old appartment

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Namiro
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Typical old appartment

Post by Namiro » Thu Jan 15, 2009 4:44 am

Hi everybody,

I'm architect and I'm making some render test in indigo... i have discovered this log since a few month, with sketchup...
here is a WIP about a appartment, made in sketchup + Skindigo + Indigo..
All the comments are welcomed
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Borgleader
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Post by Borgleader » Thu Jan 15, 2009 5:01 am

There seem to be "artifacts" on the edges of your brick wall. And the room feels a bit empty, but definitely a good start :)
benn hired a mercenary to kill my sig...

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Namiro
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Post by Namiro » Thu Jan 15, 2009 5:04 am

some ajustments...
the time of render is not enough, i know....
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eulgrand
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Post by eulgrand » Thu Jan 15, 2009 7:18 am

Borgleader wrote:There seem to be "artifacts" on the edges of your brick wall.
They should disappear if you soften edges with an angle just superior to 90° (I guess your wall sides have an angle of 90°).

:wink:

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Borgleader
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Post by Borgleader » Thu Jan 15, 2009 7:31 am

Bevel the edges just a tiny tad?
benn hired a mercenary to kill my sig...

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PureSpider
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Post by PureSpider » Thu Jan 15, 2009 7:43 am

Yep

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Namiro
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Post by Namiro » Thu Jan 15, 2009 8:23 am

There is some mistakes... but i'm working on...
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Borgleader
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Post by Borgleader » Thu Jan 15, 2009 8:25 am

Oh man I'm loving the star case :) The room looks less "empty" now. Keep at it
benn hired a mercenary to kill my sig...

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eulgrand
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Post by eulgrand » Thu Jan 15, 2009 8:33 am

Borgleader wrote:Bevel the edges just a tiny tad?
Then soften to 46° !
Borgleader wrote:Oh man I'm loving the star case :) The room looks less "empty" now. Keep at it
+1 :wink:

Psychotron80
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Post by Psychotron80 » Thu Jan 15, 2009 8:33 am

ooh, definitely getting nicer! great thinking!

what's the idea of the floor texture? the periodicity looks a little bit unreal, unless it comes from shaving a giant carpet back and forth with a lawnmower... :D

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Namiro
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Post by Namiro » Thu Jan 15, 2009 8:42 am

Psycho, i'm trying to do a classic wood floor... but, i've not a good texture for that

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Borgleader
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Post by Borgleader » Thu Jan 15, 2009 8:45 am

You can look in the mat database here or you can go there:
http://mxmgallery.maxwellrender.com/

there are a LOT of materials some arent tilable some are so you have to be careful. Now these are maxwell mats so you cant use them upfront you'll have to test your own settings but you can use the images.
benn hired a mercenary to kill my sig...

Psychotron80
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Post by Psychotron80 » Thu Jan 15, 2009 8:48 am


crojack
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Post by crojack » Thu Jan 15, 2009 9:41 am

good start!! I think that the stone is a bit odd, looks it would be for the outside of a building. maybe a nice old brick? but good job definitely for just starting out!

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Namiro
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Post by Namiro » Thu Jan 15, 2009 11:00 am

render time : 1 heure ( centrino duo )
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