Room + box

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Stinkie
Indigo 100
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Joined: Sat Oct 27, 2007 9:22 pm

Room + box

Post by Stinkie » Sat Dec 20, 2008 10:30 am

Been some time since I've last used Indigo. I'm really digging 1.1.12!

Well, here's a WIP image. Go easy on me. :wink:
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Pibuz
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Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Post by Pibuz » Sat Dec 20, 2008 1:22 pm

Hi stinkie! Pretty simple, uh?
I'm mostly interested in external map referencing: did you use it in this scene? Did it work?

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CTZn
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Location: Paris, France

Post by CTZn » Sat Dec 20, 2008 1:49 pm

Well stinkie, imo it's looking good as a wip. Let's see where you bring that !

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OnoSendai
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Post by OnoSendai » Sat Dec 20, 2008 2:24 pm

Nice, but way too dark. Also, 1.1.15 is out :)

Stinkie
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Post by Stinkie » Sat Dec 20, 2008 11:26 pm

@ Pibuz: Yes, I did use external maps. Worked perfectly. I'm very happy with this feature. Try it!

@ CTZn: Thanks. The final version won't look all that different from this one, I think. The walls texture needs work, though. Now it looks not nearly subtle enough.

@ Ono: 1.1.15 is for wussies, everybody knows that. :twisted: I get that quite alot, "too dark". In my opinion, lots of archviz is waaaay too bright. I'm right, the rest of the world is wrong. :lol:

Oh, got a question for you hip youngsters. Suppose I use pure white for the walls, will this merely result in excessively long render times (that I can live with), or will it also cause fireflies (that I cannot live with)?

Have a nice weekend, y'all.

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Doug Armand
Indigo 100
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Post by Doug Armand » Sun Dec 21, 2008 3:20 am

I agree with you Stinkie about the brightness - what you have it set at now looks nice to me and sets a good mood.
Doug

Doug Armand

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CTZn
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Location: Paris, France

Post by CTZn » Sun Dec 21, 2008 8:26 am

Also don't miss some bevels, although I totally support your approach of illumination they would bring more to it.

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zsouthboy
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Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Tue Dec 23, 2008 8:48 am

I like it! The darkness plants a certain mood to the scene.

What is it? What's in the box? What's in the next room?
Questions race through your head.

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