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Posted: Sat Sep 13, 2008 7:51 pm
by Kram1032

Posted: Sat Sep 13, 2008 11:01 pm
by BbB
really nice stuff here!

Posted: Wed Sep 17, 2008 6:21 pm
by neo0.
Looks amazing, but the strawberries should be glossy..

Posted: Thu Sep 18, 2008 1:55 am
by MSUdom5
Thanks everyone.

Yeah, I've had a difficult time getting the strawberries to look good. In my previous renders they look too cartoonish. I scrapped the material and started over, using BbB's strawberry mat for the sides (Thanks BbB!). I think these look better.

Anyway, here's an update. The slicer doesn't look that great, so I'll work on that a bit. I'd like to better give the feeling that the scene is in a kitchen, on a kitchen counter (instead of on a floor).

Posted: Thu Sep 18, 2008 2:30 am
by pixie
Love that floor! I might as well eat it! :D

Posted: Thu Sep 18, 2008 2:51 am
by Zom-B
Great work.... even the strawberry's aren't Clones anymore!
The only issue i the dripping Chocolate.... loks like it was put on the cake after the one piece was cut out...
To get a sharper an crispier picture try to use

Code: Select all

For Food closeups some DOF blur is maybe nice... To get your picture a more colorful & yummy you can try using color for dishes & Maybe some BG, like these pictures linked for example: ... 09-130.jpg ... -16875.jpg ... 277545.jpg ... errace.jpg ... R-6897.jpg

Posted: Thu Sep 18, 2008 3:48 am
by MSUdom5
Thanks pixie and ZomB.

Pixie, I'll upload the floor texture to the MatDB eventually. :)

ZomB, thanks for the suggestions. Instead of dripping chocolate, perhaps it should be smeared down the side of the slice? What do you think would look better?

I haven't really played around with more advanced render settings, but I'll try your suggestion and use those mn_cubic settings you suggested. Thanks!

EDIT: Also, Phr0stByte mentioned that the floor texture was a bit distracting. I might remove it from the floor and incorporate it somehow into the dishes, giving the dishes color.

Posted: Thu Sep 18, 2008 6:25 am
by Kram1032
smeared would mean, it's still quite humid. If it's supposed to be "dry" (fully solid) chocolate, you'd need a broken edge...

You see too much of the floor at once to be able to think, it's a counter...
Either put a (maybe wooden) bar on one site + wall or model a counter-front and stop the tiles so that you can see where it ends....
Most counters (definitely all, so that's just taste) have far smaller tiles... Maybe you want to scale them down a lot? (~2.5*2.5 cm)

Posted: Thu Sep 18, 2008 6:44 am
by MSUdom5
Thanks Kram. The chocolate is supposed to be syrup, which would harden somewhat (but not completely) when cold. I agree that the tile texture isn't right, so that's next on my list to fix.

Posted: Thu Sep 18, 2008 7:08 am
by Kram1032
then, it should be smeary, I guess :)

Posted: Thu Sep 18, 2008 8:37 am
by Kosmokrator
i dont like this yellowysh lighting sunlight ?
try somethig more "cold" light setup or some .exr stuff!

exept this very very nice image!

Posted: Thu Sep 18, 2008 8:39 am
by MSUdom5
This is an .exr map. It's the same "kitchen" map BbB used in his Pastry scene. So, it looks too warm?

Posted: Thu Sep 18, 2008 8:42 am
by Kosmokrator
its the same????hhmmmm
so lets tru some different angles or change the camera exposure parameters and tone a little... :)

Posted: Thu Sep 18, 2008 8:53 am
by MSUdom5
Well, BbB mentioned that he had to rotate the scene to get the lighting right. Perhaps I'll try that. Thanks for the feedback. :)

Posted: Thu Sep 18, 2008 7:51 pm
by suvakas
The white balance seems off a bit.
The image looks too pink for me.
Otherwise since stuff.