Bedroom

Get feedback from others on your works in progress
User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Bedroom

Post by Behrendt » Sat Jul 12, 2008 3:40 pm

Hey everybody,
it's holidays now and after 2 weeks of doing nothing at all, except of being sad because my ex-gf, I decided to spent my last free week on a new project in Indigo. It's going to be a bedroom designed by BoDesign. I really like their designs and so I thought it would be nice to have a go on one.
I chose the following - http://www.boconcept.de/default.aspx?id ... ageID=3492
I think it's not thaaaat challenging, but it's months since my last project so...
Current worktime is about 3 hours (including creating textures etc.), and hopefully I can finish it tomorrow.
Attachments
im1215832483.png
im1215832483.png (1.12 MiB) Viewed 3145 times

User avatar
daniel_nieto
Posts: 173
Joined: Wed Apr 11, 2007 10:45 am
Location: Ciudad Guzman, Jalisco, México
Contact:

Post by daniel_nieto » Sat Jul 12, 2008 5:53 pm

i think the bed would be a bit inconfortable for the back, besides i would like to see it a little more "shaped" you know what i mean, maybe some curves somewhere or arbritrary shapes...

and, girls can go to f'k off.....hate'em

"Y no las mandes a la V3rg@ por que se van corriendo" :D
Image From México, Daniel Nieto .·.

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Sat Jul 12, 2008 11:00 pm

Yeah, at the moment it doesn't look comfortbale, but the blanket and the pillows, which are yet to come, will hopefully hide this :)

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Mon Jul 14, 2008 5:13 am

Your bumpmap is way too high.
You should add space on the right to put a small table here.

Keep up the good work ;)

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue Jul 15, 2008 12:24 am

Next Wip, still some things to do, but I think it's starting to come along nicely.
Attachments
im1216007812.png
im1216007812.png (1.56 MiB) Viewed 2830 times

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Tue Jul 15, 2008 4:40 am

Very VERY cool. Loving the painting, and all the furniture. The carpet is too "bumpy" in my opinion, and the blanket's corners are too round, but other than that its great.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Jul 15, 2008 4:54 am

Yep it's getting nice Behrendt !

Agreed with Borgleader crits; A bump map could help for the blanket: mainly pure black, with just some greyish waves here and there. For the carpet, mix the material with 60% translucent, well, see by yourself :)
obsolete asset

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jul 15, 2008 5:01 am

Very nice woven basket. Is it modelled by hand?
Carpet = bump or displacement?
You should try a cloth sim on your duvet with a dense mesh.

Thom
Posts: 49
Joined: Sun Jan 13, 2008 8:55 am
Location: Canada

Post by Thom » Tue Jul 15, 2008 6:55 am

^ I reckon it's a displacement, judging by the fabrics against the wall.

Nice work :)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jul 15, 2008 7:39 am

Yep. Well spotted! :oops:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Jul 15, 2008 8:37 am

great :D
agree with both the pro- and the contra-crits :)

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue Jul 15, 2008 12:28 pm

Thanks for sharing comments and critics. New version is on the way and will cook the next few hours. ;)
@Borgleader
The carpet is intended to be this "fluffy" or did I exaggerate even this aspect? :oops:
@BbB
The basket is modelled by hand. First created a rail-spline with circle profile, turned it little bit facing down the floor, duplicated it several times, and then gave all the spline points a minimal randomness in their position to create a more natural look. Then a few cuts with the knife and deleting sticking out polys, then doing the same thing for the crossbraces, creating a bottom, et voilá. Excuses for my bad language and my equal bad modelling techniques. :oops: :)
@All blanket/duvet critics
It's a shame. This is already a version out of a cloth simulation, but its kind of tricky to get good results with Clothilde. But I'll have another shot on this. Promised. 8)

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Tue Jul 15, 2008 12:42 pm

Well I have one of those carpets downstairs. and well imo it should be maybe...10-15% less "fluffy". unless you like having all those strands going between your toes.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Jul 15, 2008 12:59 pm

I'm sorry to repeat myself *cough* and since the carpet is displacement,
mix the material with 60% translucent
(as a starting point). Then the displacement could be even slightly higher, the look will be softer *cough*
obsolete asset

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue Jul 15, 2008 1:34 pm

Transculent = Null-Mat? Explain further. Rendering hasn't started yet for this night. :lol:

Post Reply
22 posts

Who is online

Users browsing this forum: Majestic-12 [Bot] and 6 guests