Get feedback from others on your works in progress
- Posts: 482
- Joined: Mon Jul 03, 2006 8:17 pm
- Location: Gießen Germany
Try whitebalance preset B!
Music has the right to children!
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
awsome stuff! definetly would be willing to donate some cpu cycles to get a hi res background o this when that time comes.
Yes i know, my spelling sucks
Lord of the Rings Junkie
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
May I please ask what the material settings are on the tire rubber?
- Posts: 43
- Joined: Thu Apr 10, 2008 7:41 pm
Omg.. nice job. You should do tutorials on blender 'how to model a car' and Indigo 'how to render a car'
- Posts: 12
- Joined: Sat Jun 07, 2008 12:59 am
- Location: Verona, Italy
- Posts: 255
- Joined: Wed Jun 28, 2006 8:30 pm
- Location: Cologne, Germany
Whoa! One hell of a model!
This is going to look impressive, if you let it cook a while!
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
The modeling stage alone is impressive already, the renders are going to be stunning !
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
I think I just wet my pants
No but really AWESOME STUFF. I had this car as my computer wallpaper for a while.
I would so render it for you if you wanted me to
Neways can wait for future renders.
benn hired a mercenary to kill my sig...
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
in wire9, I think, I see some normal problems... in the front frame. But I can't tell for sure....
I hope, you'll subdivide it a bit more for rendering... (just one more step)
Some things look a bit edgy...
(Although, I'm not sure how easy that'll be visible, when it's textured and stuff... probably not at all...)
Who is online
Users browsing this forum: No registered users and 7 guests