audi r8

Get feedback from others on your works in progress
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tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Mon Aug 04, 2008 11:21 am

Fantastic!
Try whitebalance preset B!
Music has the right to children!

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eman7613
Posts: 597
Joined: Sat Sep 16, 2006 2:52 pm

Post by eman7613 » Mon Aug 04, 2008 3:27 pm

awsome stuff! definetly would be willing to donate some cpu cycles to get a hi res background o this when that time comes.
Yes i know, my spelling sucks

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Sat Aug 16, 2008 3:56 pm

May I please ask what the material settings are on the tire rubber? :)

Comm512
Posts: 43
Joined: Thu Apr 10, 2008 7:41 pm

Post by Comm512 » Tue Aug 19, 2008 8:05 pm

Omg.. nice job. You should do tutorials on blender 'how to model a car' and Indigo 'how to render a car' :)

very nice

zuani
Posts: 12
Joined: Sat Jun 07, 2008 12:59 am
Location: Verona, Italy

Post by zuani » Sun Oct 26, 2008 6:43 am

hi! a new update for my r8!
Attachments
wire7.jpg
wire7.jpg (170.62 KiB) Viewed 1840 times
wire9.jpg
wire9.jpg (146.99 KiB) Viewed 1839 times
wire10.jpg
wire10.jpg (176.38 KiB) Viewed 1839 times
im1224184477.jpg
im1224184477.jpg (210.01 KiB) Viewed 1839 times
im1223296736.jpg
im1223296736.jpg (948.37 KiB) Viewed 1839 times

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Behrendt
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Location: Cologne, Germany
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Post by Behrendt » Sun Oct 26, 2008 6:56 am

Whoa! One hell of a model! :D This is going to look impressive, if you let it cook a while!

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CTZn
Posts: 7240
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Location: Paris, France

Post by CTZn » Sun Oct 26, 2008 7:01 am

The modeling stage alone is impressive already, the renders are going to be stunning !
obsolete asset

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Borgleader
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Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sun Oct 26, 2008 1:45 pm

I think I just wet my pants :lol: No but really AWESOME STUFF. I had this car as my computer wallpaper for a while.

I would so render it for you if you wanted me to :D

Neways can wait for future renders.
benn hired a mercenary to kill my sig...

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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Oct 26, 2008 9:42 pm

in wire9, I think, I see some normal problems... in the front frame. But I can't tell for sure....

Amazing Model!
I hope, you'll subdivide it a bit more for rendering... (just one more step)
Some things look a bit edgy...
(Although, I'm not sure how easy that'll be visible, when it's textured and stuff... probably not at all...)

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