Classic white (updated on page 2)

Get feedback from others on your works in progress
BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 03, 2008 9:22 am

Cheers guys. It turned out better than I expected.

Yep, that crystal looks very much like plexiglas...

(I just tried to upload the tiled floor - wouldn't let me. I think the pigm is too large at 10mb) :cry:

User avatar
cpfresh
Posts: 501
Joined: Thu Jun 14, 2007 12:20 pm
Location: California, USA
Contact:

Post by cpfresh » Tue Jun 03, 2008 10:00 am

absolutely beautiful BbB!! excellent materials and composition.

those chrome pots (doggy dishes) almost make the scene to be a kind of royal curling parlor. perhaps add a layer of ice on the marble?? :P

cant wait for the next pov!

Wedge
Posts: 441
Joined: Sun Jan 14, 2007 11:33 am
Location: East Coast, USA

Post by Wedge » Tue Jun 03, 2008 1:51 pm

Love the chandelier!!!! :shock: And the angle of the shot on page two is excellent!!
Content contained in my posts is for informational purposes only and is used at your own risk.

User avatar
5OnIt
Posts: 157
Joined: Sat Mar 03, 2007 5:11 am

Post by 5OnIt » Tue Jun 03, 2008 2:43 pm

Rather than the the large, chrome stools, what I would like to see is some equipment in the room. Maybe a ladder, some small scaffolding, that type of thing. Perhaps even use the new Cloth features of 2.46 to create a large drop cloth? Make it look like the room in being renovated. Just a thought.

Beautiful image BTW :D

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Tue Jun 03, 2008 6:56 pm

Hi BbB,
I love the second render, I hope you will upload it to the gallery.

BbB wrote:(I just tried to upload the tiled floor - wouldn't let me. I think the pigm is too large at 10mb) :cry:
How big is the pigm?
It would be a shame to miss out on a BbB material due to file size limits :)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 03, 2008 8:05 pm

Thanks Ono. Will upload it now.

As I said, the pigm is 10m and after a few minutes of uploading I just get a blank page. I might try again by halving the resolution of the images, but it won't be as good a texture for close-ups... :(

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Tue Jun 03, 2008 8:12 pm

oh woops I see.
The limit is actually ~10MB.
so you just need to make it a teeny bit smaller.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jun 03, 2008 8:16 pm

Ok, so I might get away with a slightly higher compression for the maps while keeping them full res. Good stuff. In fact, I packed two different bump maps in the archive. Maybe I'll just omit one of them. Thanks for the tip about size.

User avatar
jurasek
Posts: 247
Joined: Sun Jun 25, 2006 11:23 pm
Location: Poland

Post by jurasek » Wed Jun 04, 2008 2:18 am

this is camera tonemap? and what white balance? great images as always...;)


greetz,
jur

StompinTom
Indigo 100
Posts: 1820
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Wed Jun 04, 2008 2:35 am

the second render is. the. shit. postpro postpro postpro add some moooood!

now it needs a story...

and excuse my ignorance, but i googled it n came up with nothing, what is PIGM?

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Wed Jun 04, 2008 2:36 am

PIGM = packed indigo material.
It's basically an indigo material file (.igm), plus all needed texture maps, packed together into a .zip file, but with a .pigm extension.
It's what the material DB will generally use.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Jun 04, 2008 2:45 am

jurasek
Just Reinhardt here and E as a white point. I found the result was quite nice out of the box (Blendigo defaults that is) so I left it that way.

StompinTom
There's a tiny bit of postpro. Levels adjustment in PShop to give it a bit more Oomph. Not much though. As for the story - any idea?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Wed Jun 04, 2008 2:53 am

Add a dog

:arrow: :arrow:
obsolete asset

enricocerica
Indigo 100
Posts: 155
Joined: Wed Jul 12, 2006 5:26 pm

Post by enricocerica » Thu Jun 05, 2008 5:35 am

Wow, wonderful atmosphere and execution !!
Cristal chandeliers are really great.
But what I really like among all is this tiny dog :wink:

Otomo
Posts: 2
Joined: Sat Dec 16, 2006 11:51 am

Post by Otomo » Tue Jun 24, 2008 5:25 pm

BbB wrote:Hi Alex, Thanks. Everything is modelled here, apart of course from the carpet, which is displaced (in Blender). (the texture was from CGTextures, just made tileable)
Could you upload the .blend or a couple of screenshots (one of the carpet diplacement settings and the original carpet mesh)?. I am fighting with displacement on carpets and I am very interested on it. Thank you very much.

Post Reply
47 posts

Who is online

Users browsing this forum: No registered users and 5 guests