Something industrial

Get feedback from others on your works in progress
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Camox
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Post by Camox » Wed Mar 12, 2008 11:07 pm

Nice Photo BbB ! Absolutely cool stuff, the last image looks fantastic.

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aleksandera
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Post by aleksandera » Thu Mar 13, 2008 3:20 pm

Finished yet?!??!
Just curie's.
Take your time.


Regards,

Aleksander

BbB
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Post by BbB » Thu Mar 13, 2008 6:34 pm

Hey Alex,
No worries. No, not finished yet. But I've been making some props and a little vehicle. Here's a test render.
Attachments
craft.jpg
craft.jpg (187.05 KiB) Viewed 1690 times

Vanessa07
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Post by Vanessa07 » Thu Mar 13, 2008 8:31 pm

Test :lol: :lol: :lol: :wink:

Nice design

BbB
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Post by BbB » Fri Mar 14, 2008 12:25 am

Cheers Vanessa.

More props... This one's a bit rough around the edges, but it will be a background element.
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im1205408882.jpg
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Zom-B
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Post by Zom-B » Fri Mar 14, 2008 12:56 am

Great texture work for vehicle & the container thing bbb!
polygonmanufaktur.de

Harry Beaver
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Post by Harry Beaver » Fri Mar 14, 2008 8:04 am

absolutely stunning !!

small question: did you do the modelling yourself (steel structure, container, ...) or have you found these models ?

keep up this magnificant work !

Cheers

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Stur
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Post by Stur » Fri Mar 14, 2008 8:47 am

Do you have a special trick to uv map quickly ?
I personaly spend hours to unwrap even simple meshes :(

doublez
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Post by doublez » Fri Mar 14, 2008 10:16 am

You are amazing at texturing BbB! How long does the texturing part take you?

BbB
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Post by BbB » Fri Mar 14, 2008 11:04 am

Hey guys. Thanks a lot for the kind comments. I did all the models in this scene in Blender. I'll add a Makehuman character later as a prop. How to unwrap really depends on the models. For hardbody stuff, where the seams do not matter too much, I use "smart unwrap", sometimes tweaking some of the faces by hand. Organic stuff is much tougher. There you often need to do things by hand. What really matters for these kind of models is where you put your seams. There really is no universal recipe, sadly, and UV-mapping is the most tedious part of the job, no question about that...

EDIT: The completed container...
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im1205437530.jpg
im1205437530.jpg (143.54 KiB) Viewed 1573 times

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jurasek
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Post by jurasek » Fri Mar 14, 2008 2:20 pm

Image
;)

greetz,
jur

Harry Beaver
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Post by Harry Beaver » Sat Mar 15, 2008 12:20 am

BbB wrote:I did all the models in this scene in Blender.
*pfieuw*

Even more respect now, coz for all I know (and i'm fairly a beginner) modelling is one thing, and texturing/UV mapping is another !

Seems you can do both in no time !

hail ! :)

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