simple blender tests

Get feedback from others on your works in progress
User avatar
Photoguy
Posts: 78
Joined: Fri Jan 18, 2008 2:44 am

Post by Photoguy » Thu Mar 13, 2008 7:29 am

Mopboard.

Nice job, i REALLY like that room, something about it is just....cool!

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Fri Mar 14, 2008 5:51 am

the scene is improving =) i know that the keyhole is missing^^ was just to lazy to bool it out!
Attachments
im1205388272.jpg
im1205388272.jpg (86.32 KiB) Viewed 1634 times

User avatar
Photoguy
Posts: 78
Joined: Fri Jan 18, 2008 2:44 am

Post by Photoguy » Fri Mar 14, 2008 7:40 am

Sweet keep it up!

User avatar
Sayris
Posts: 58
Joined: Tue Jun 26, 2007 9:26 am
Location: Germany
Contact:

Post by Sayris » Fri Mar 14, 2008 7:52 am

nice :D

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Tue Mar 18, 2008 2:41 am

done some testing with blender liquids!
Attachments
liquid_1.jpg
liquid_1.jpg (83.32 KiB) Viewed 1553 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Mar 18, 2008 6:20 am

Great caustics, labello :D
I'd like to see this with higher fluid res and the tabulated spectral water (against pure white caustics)

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Tue Mar 18, 2008 6:32 am

@kram: these are just some tests i dont want to waste that much render time in. but what do u mean with tabulated spectral water? u mean with that cauchy_coeff or what?

another simple test. i wandet to create a bite more motion but i think i failed -.-*
Attachments
fluid_2.jpg
fluid_2.jpg (80.26 KiB) Viewed 1523 times

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Tue Mar 18, 2008 10:25 am

i forgot to add the latest render of the room :)
Attachments
manuzimmer_3.jpg
manuzimmer_3.jpg (87.31 KiB) Viewed 1497 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Mar 18, 2008 10:33 pm

I mean the "water" material, CCJ once created... you can find it in the mat db

yes, it has something to do with the cauchy stuff... But it's even more real ;)

Sorry to say so, but I'm pretty sure, more res would add more motion to it.
(Because more res will add more tiny detail, which will look more like a fast moving liquid, rather than some strange kind of liquid jelly...)

nice tests, again :)

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Wed Mar 19, 2008 1:28 am

the two chairs are from last night. i dont get these black parts in the front of the sitting surface....

maybe its due to the lack of an environment...


well the guys of the irc know my pool already
Attachments
pool.jpg
pool.jpg (40.2 KiB) Viewed 1449 times
stuehle.jpg
stuehle.jpg (70.71 KiB) Viewed 1449 times

User avatar
Photoguy
Posts: 78
Joined: Fri Jan 18, 2008 2:44 am

Post by Photoguy » Wed Mar 19, 2008 1:37 am

Cool, interesting tests!
Keep going on that room, i think that will turn out nice!

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Thu Mar 20, 2008 9:47 am

two new things... i love this one script which name i am not able to pronounce :D
Attachments
diszeugs.jpg
diszeugs.jpg (59.72 KiB) Viewed 1370 times
dice.jpg
dice.jpg (51.71 KiB) Viewed 1370 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Mar 22, 2008 1:22 am

did you use box as downsampling filter? It's a bit Aliased...
nice renders :)

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Sat Mar 22, 2008 3:43 am

Kram1032 wrote:did you use box as downsampling filter? It's a bit Aliased...
nice renders :)
what do u mean?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Mar 22, 2008 3:54 am

in your latest render, look at the edges. you clearly can see the pixels.... It could be, that your downsizing filter was box, which is the fastest filter, but also the worst ;)

Post Reply
37 posts

Who is online

Users browsing this forum: No registered users and 1 guest