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eman7613
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Post by eman7613 » Sat Sep 30, 2006 1:45 am

my desktop is amd 4600 x2 and laptop core duo t2300, so i can render fair fast. for some reason indego wont use both cores though:(
Yes i know, my spelling sucks

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mzungu
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Post by mzungu » Sat Sep 30, 2006 1:54 am

eman7613 wrote:...for some reason indego wont use both cores though:(
What version of Indigo gives you this problem? If 0.5, you'll need to run in "networking" mode with two slaves. If 0.6, you can do the same, or use the -t X command line option (where X is the number of threads).
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

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eman7613
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Post by eman7613 » Sat Sep 30, 2006 2:46 am

yes, im using .5, im goign to test taht 2 slaves thigns right now! thanks for the info!

EDIT: fudge, school laptop is set to a network drive in cmd so cant try that :( were can i grab v.6?
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Roger
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Post by Roger » Sat Sep 30, 2006 3:10 am

Sander "Roger" Wit
The Netherlands

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eman7613
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Post by eman7613 » Sat Sep 30, 2006 3:28 am

EDITED:

thanks, worked perfect, ior example in the test redners

laptop

.5 Mutations per second: 70349.350361
.6 Mutations per second: 123363.131205

desktop

.5 mutations_per_sec: 104198.949317
.6 (for some reason change on me) was at mutations_per_sec: 186301.184743 then switched to mutations_per_sec: 206064.345629

dont under stand why it would jump back and forth betwene the 2 every minute or so O.o

:P :lol: :P :lol: :P :lol: :P :lol: :twisted: :twisted: :twisted:
Last edited by eman7613 on Sat Sep 30, 2006 11:47 am, edited 1 time in total.
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Roger
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Post by Roger » Sat Sep 30, 2006 3:58 am

Hahaha! Cool man! I really hope your offer for rendering this will still stand by the time this project gets finished! I'm working real hard to get it just right.
Sander "Roger" Wit
The Netherlands

Roger
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Post by Roger » Sat Sep 30, 2006 10:49 pm

I'm still making test renders and modifying tiny little things (I've made a new clock, rearranged the cube-fella's, changed the light setting a tiny bit, tried to get the background to look nice, but when I change the background colour to pitch-black with a tiny bit of blue, the sky looks really blue, and it illuminates too much. So I changed it back to black to turn it off, and added a meshlight to simulate the moon, but it isn't working out the way it should. I want the background to be really dark with an inch of blue, and I want it to illuminate a tiny bit. 'Couse the rendering takes so long, the testing takes long. But I like where it's heading, personally, and I hope it'l turn out nice.

Arg, the sky is now totally back :(. Poop. I'l see what I can do. Or perhaps you guys know of something.

In Blender Internal there is such a thing called "shadeless" than a surface with that material isn't illuminated, doesn't have specular or such of things, just the color (and/or the material) totally visible. Is there such a thing possible with Indigo? For I want to keep the background black to turn of the sky illumination, but I want the background to look really dark blue.... Ideas?
Sander "Roger" Wit
The Netherlands

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eman7613
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Post by eman7613 » Sun Oct 01, 2006 5:23 am

i dont know taht much about indigo yet, but if black + some blue almost got the scene right maybe lower the brightness of the lighting & slightly reduce the blue?
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Camox
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Post by Camox » Sun Oct 01, 2006 11:23 am

Muha, cool idea cool conversion, looks absolutely cool !! :D :) :lol:

greetz :wink:

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Post by Roger » Sun Oct 01, 2006 12:01 pm

Thanks Camox, glad you like it :).

Eman7613, nah, that didn't work out. Now I've created a plane with a texture (blue) on it, lit by a small meshlight... This works nice. Here's my latest test-render. C&C is still most welcome.
Image
About 3,5 hour render.
Sander "Roger" Wit
The Netherlands

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eman7613
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Post by eman7613 » Sun Oct 01, 2006 12:30 pm

its hard to see the picture closest to the cmaera but it seems somewhat out of place, other than that i like it!maybe some clouds in the window?
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Kosmokrator
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Post by Kosmokrator » Sun Oct 01, 2006 4:49 pm

i think the blue night sky is perfect....some bump on floor maybe????if its posible with indigo 0.5!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
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Post by Roger » Mon Oct 02, 2006 4:26 am

Eman7613, if your offer still stands, I've packed all the textures and the .xml file in a WinRar file. I have uploaded it to my site. Here's the file. (2.9 MB WinRar package) It is exported from Blender for Indigo 0.5. I've tested it, and it works fine. But should I export it to 0.6 instead? I haven't used 0.6 before, but I can use the 0.6 exporter to export the scene to 0.6 if it is needed.

Anyway, the file is uploaded to the url above. I would really really appreciate it if you'd render it for me (the render resolution in the xml file is 1000x500 but you can change it if nessecary). :) If it needs to be a 0.6 file, please let me know.

Cheers

Sander
Sander "Roger" Wit
The Netherlands

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eman7613
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Post by eman7613 » Mon Oct 02, 2006 6:22 am

just tell me what to change in the xml to make it work for .6 (im using my desktop atm so i cant do that thing mention to get both cores working on my laptop) and ill change it.

nice work on your site btw.

p.s. thanks for using a rar file ;p
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Roger
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Post by Roger » Mon Oct 02, 2006 6:25 am

I don't know what needs to be changed. Perhaps someone here knows the awnser to that.

Question: can a xml file for 0.5 be changed easily into a 0.6 xml file? Perhaps nothing needs to be changed, perhaps I need to export again, now for 0.6...?
Sander "Roger" Wit
The Netherlands

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