This turtle rocks
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
I really hate windows.
Exporting works only in Mac os X and blender.app used 1.46 GB RAM for the export.
In Windows i fire up indigo and load the 250 MB igs file --> after wathing the mem usage go up to 1200 mb it drops to 17 mb and gives me this error:
Exporting works only in Mac os X and blender.app used 1.46 GB RAM for the export.
In Windows i fire up indigo and load the 250 MB igs file --> after wathing the mem usage go up to 1200 mb it drops to 17 mb and gives me this error:
- Attachments
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- I hate it. So i think my new fishes have to be exported as low polys.
- damn.PNG (8.58 KiB) Viewed 2756 times
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
try reducing Super Sample to 1 and use indigos console_mode, to save RAM (on display of the render on GUI!). Also use "Bounding Interval" by reducing "bih_tri_threshold" down to 1, this saves also some RAM... have fun!ViennaLinux wrote:i justed watched it again and this time indigo.exe tried to use 1890 MB (I only have 2048 MB RAM real memory).
Maybe windows is unable to start swapping!? I have an empty 2048 MB swap file
polygonmanufaktur.de
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
Try the other tips too dude...
you aren't the first, and for sure not the last one with a crashing Indigo, because of low RAM...
Indigo crashes because swap file usage for Indigo is like using The Flintstones car instead of the Porsche it drives, so Indigo gives itself the Bullet... amen!
finally I forgot, reduce the Output resolution... this is a big RAM eating something!
you aren't the first, and for sure not the last one with a crashing Indigo, because of low RAM...
Indigo crashes because swap file usage for Indigo is like using The Flintstones car instead of the Porsche it drives, so Indigo gives itself the Bullet... amen!
finally I forgot, reduce the Output resolution... this is a big RAM eating something!
polygonmanufaktur.de
@ViennaLinux
The problem is the so famous ... 32bit. If your OS and your application
is not 64bit you'll have this problem. The OS can't address more then 4GB
of RAM. Windows 32bit splits this address space into 2GB user mode and
2GB kernel mode virtual address space. Yes you can change this with the
infamous /3GB switch in the boot.ini which lets Windows splits up the
address space into 3GB user mode and 1GB kernel mode virtual address
space. Anyway, Indigo, as the most applications will crash at around 1.6GB
memory usage ... it doesn't matter if it is swapping or not!
The only way around is a 64bit OS and a 64bit application! Sorry to say that.
You can easily read more about those issues around the web ... ;o))
take care
psor
The problem is the so famous ... 32bit. If your OS and your application
is not 64bit you'll have this problem. The OS can't address more then 4GB
of RAM. Windows 32bit splits this address space into 2GB user mode and
2GB kernel mode virtual address space. Yes you can change this with the
infamous /3GB switch in the boot.ini which lets Windows splits up the
address space into 3GB user mode and 1GB kernel mode virtual address
space. Anyway, Indigo, as the most applications will crash at around 1.6GB
memory usage ... it doesn't matter if it is swapping or not!
The only way around is a 64bit OS and a 64bit application! Sorry to say that.
You can easily read more about those issues around the web ... ;o))
take care
psor
"The sleeper must awaken"
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
thanks for your tips .. now it works fine (i subdivided by hand and so i save lot of polys because i placed the subdiv where i needed it.)
Scene still has 800 K polys (if i can trust the number blender is showing up?!) but exporting in macos works and rendering in windows now works too.
I've decided to go forcamera tonemapping but this gives the blueish water even more saturation. dont know if that gonna look right.
Maybe I should choose a wide angle camera lens (less absorbtion between image plane and objects?) and not use the 105 mm I'm using right now?
I hope so much that my UV sets for the fishes are correct. otherwise I have to redo a lot of steps and "boot again through" the world *lol*
Scene still has 800 K polys (if i can trust the number blender is showing up?!) but exporting in macos works and rendering in windows now works too.
I've decided to go forcamera tonemapping but this gives the blueish water even more saturation. dont know if that gonna look right.
Maybe I should choose a wide angle camera lens (less absorbtion between image plane and objects?) and not use the 105 mm I'm using right now?
I hope so much that my UV sets for the fishes are correct. otherwise I have to redo a lot of steps and "boot again through" the world *lol*
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^
I don't know about your geometry setup but I am still thinking you can get this to load into Indigo on Windows if you put your big meshes into multiple files and include them.
One of the latest experiments I did (thanks to BigFan, he was talking/experimenting about this idea in a forum thread) was to try to load a scene into Indigo as one big file and it crashed, but by splitting the file by putting one big mesh in a file by itself and so on allowed me to load the scene into Indigo. (by using Indigo's include feature)
Edit: Check page two of this link where I posted results of test: http://www.indigorenderer.com/joomla/fo ... php?t=2290
One of the latest experiments I did (thanks to BigFan, he was talking/experimenting about this idea in a forum thread) was to try to load a scene into Indigo as one big file and it crashed, but by splitting the file by putting one big mesh in a file by itself and so on allowed me to load the scene into Indigo. (by using Indigo's include feature)
Edit: Check page two of this link where I posted results of test: http://www.indigorenderer.com/joomla/fo ... php?t=2290
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