Most UNrealistic indigo render contest
O.o
*guessing*
He simply made it that bad in quality, that all the noise is removed.
Additionally, he chose a very confusing position of the glass ball and...
No idea how he did the shadows... Must be a pretty small but extremely bright light source...
Or is it simply ray bounce depth 1 and MNCR 0 ? xD
*guessing*
He simply made it that bad in quality, that all the noise is removed.
Additionally, he chose a very confusing position of the glass ball and...
No idea how he did the shadows... Must be a pretty small but extremely bright light source...
Or is it simply ray bounce depth 1 and MNCR 0 ? xD
Nah, I baked the whole lighting of the cornell box into an image in Blender and used that as a textured emitter in Indigo. The Emitter doesn't recieve any lighting, so it looks as it originally did in Blender.
So the only lightsource in this scene is the cornell box itself. Nobody ever said the black areas are shadows, thats my texture.
So the only lightsource in this scene is the cornell box itself. Nobody ever said the black areas are shadows, thats my texture.
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I win!!
This is an EXR lit scene + some mesh emitters. I used linear tonemapping and the EXR wasn't bright enough, so I scaled the tonemapping to 1000 instead of adjusting the gain on the EXR. Fine for the EXR, not so much for the mesh emitters.
This is an EXR lit scene + some mesh emitters. I used linear tonemapping and the EXR wasn't bright enough, so I scaled the tonemapping to 1000 instead of adjusting the gain on the EXR. Fine for the EXR, not so much for the mesh emitters.
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This is just a cornell box with mirrors on both sides. (notice reflections in ball).
This *BAM* a hand comes out!!! (lol XD)
It's pretty easy to figure out, but if it is done right, it would be a nice idea... I think.
This *BAM* a hand comes out!!! (lol XD)
It's pretty easy to figure out, but if it is done right, it would be a nice idea... I think.
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