Guitar (The Resurrection! ^^)

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SimonLarsen
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Guitar (The Resurrection! ^^)

Post by SimonLarsen » Sun Jan 06, 2008 12:14 am

Long time ago, i modelled one of my (prescious) guitars.
Even though the modelling isn't very good, I still spent a lot of time on at, and there's a lot of detail and stuff.

So I've decided to make a new render of it with Indigo with better materials and stuff, but I dont think this model is very studio setup-ish, and has to come up with some cool environment, and that's where you guys come in! :D

Any suggestion is welcome.
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ax.jpg
The original Blender internal render (pretty boring huh? ^^)
ax.jpg (40.53 KiB) Viewed 4908 times

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Kram1032
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Post by Kram1032 » Sun Jan 06, 2008 12:35 am

first, add a room arround it and translate the whole lot of mats to Indigo :)
Show us the first render, and we can talk further ;)
nice modelling :) Add a bit more subD

SimonLarsen
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Post by SimonLarsen » Sun Jan 06, 2008 1:43 am

Kram1032 wrote:first, add a room arround it and translate the whole lot of mats to Indigo :)
Show us the first render, and we can talk further ;)
nice modelling :) Add a bit more subD
I actually have some tests from when i was new to Indigo, and 1 newer render (where I have edge-splittet it manually because i had some smoothing problems).

The material is a little hard to replicate, since it looks very different according to the lighting.
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guitar_tests.jpg
3 upper ones is old, the last one is newer.
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Kram1032
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Post by Kram1032 » Sun Jan 06, 2008 1:50 am

nice :)
I like the third old one (the right one) the best :)
your wood is quite red...

SimonLarsen
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Post by SimonLarsen » Sun Jan 06, 2008 1:59 am

Kram1032 wrote:nice :)
I like the third old one (the right one) the best :)
your wood is quite red...
Yeah, I'm going to replace the wood texture. It doesnt look anything like the real one.

Any suggestions for the environment?

Im thinking about making it stand on a stage/scene with spotlights and participating media to make it look smokey (everybody who has been to a rock/metal concert knows how incredibly foggy it is).

But im not sure how it will look.

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Kram1032
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Post by Kram1032 » Sun Jan 06, 2008 2:15 am

lol you could look into the other guitar thread^^ There are many hints about cam perspective and some about background, too ;)

SimonLarsen
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Post by SimonLarsen » Sun Jan 06, 2008 10:37 pm

Yeah, ZomB's post in the other thread was pretty helpful.

I think I'll dump the stage-idea since the guitar is pretty dark, and wont look good on such a dark background.

I've been experimenting with something pretty much like this before http://features-temp.cgsociety.org/gall ... medium.jpg, but havent hat much luck with it.

I'll give it a shot when I've got my exam on Tuesday over with.
A good oppotunity to try some of BbB's amazing textures. ^^

tweeby
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Post by tweeby » Mon Jan 07, 2008 2:45 am

Nice work though the strings look weird when they go past the bridge :?.

Posiadala
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Post by Posiadala » Mon Jan 07, 2008 9:22 am

Hey, man nice gitaur! Don't model a room, model a koncert scene, drums, speakers, mics, bass gitaur and some more! That'll be a scene!

SimonLarsen
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Post by SimonLarsen » Tue Jan 08, 2008 2:59 am

Even though I dont really have, I just had to do a quick render.
This is a quickie, rendered in higher resolution and scaled down.

It is just lighted up by a white backgroundcolor. I tried with sun+sky, but got better results with this one.

The material of the body definately needs some tweaking and i have to make the wall/floor more interesting and the transition from wall to floor softer and more realistic.
tweeby wrote:Nice work though the strings look weird when they go past the bridge :?.
They strings goes into some small holes in the body, like on the original.
You'll see it on the image im posting now.
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testrender_guitar.jpg
testrender_guitar.jpg (235.72 KiB) Viewed 4650 times

Deus
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Post by Deus » Tue Jan 08, 2008 5:56 am

I like ESP guitars ;) Cool render

doublez
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Post by doublez » Tue Jan 08, 2008 10:34 am

Nice work, but it looks like your guitar is floating in the last render :D

tweeby
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Post by tweeby » Wed Jan 09, 2008 3:28 am

Ah now i see it. I'm new to these guitar models. :lol:

SimonLarsen
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Post by SimonLarsen » Wed Jan 09, 2008 10:15 am

I had some sparetime today, so I did a couple a small but effective changes to the image.

I changed the floor/ground texture.
Added real holes to the wall, and made some slight changes to the bumpmap (the area around the holes)

Added some geometry stuff to the wall too.

Made the texture for the neck look more brownish like the original.

Changed the material for the body slightly.

But the guitar looks too light because it reflects the white background.
I have to find a way get some better reflections and still keep this lighting (sun+sky and most env maps give blue lighting).

I also found out that some of the parts (plastic around pickups and stuff) is the wrong material. It should be the plastic material, and not the same material as the body.

I hope I'll find some time tomorrow to work on it. :)

EDIT: Oh, and it still looks like it's flying, but it is actually touching the ground.
Ill have to find a way to fix that too. ^^
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guitar.jpg
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dougal2
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Post by dougal2 » Wed Jan 09, 2008 10:17 am

Modelling looks great. textures also.

however, the uniform background colour light kills the scene.
1. there's no shadows
2. there's not enough contrast
3. the guitar doesn't look nice and shiny, like guitars ought to

even an HDRI would be better than uniform BG light.

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