Spiral staircase (sunlit version + neon/night version)

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Pibuz
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Post by Pibuz » Thu Dec 20, 2007 4:19 am

so Bbb, you keep on astonishing me.. :shock: :shock:
very nice image dude!
..i'm very interested in the wood texture.. where did you find it? if it's not a problem, could you share to us all? I've been looking around for a long time to find a texture like yours!

:D

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Kram1032
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Post by Kram1032 » Thu Dec 20, 2007 4:23 am

Wow!
Nice bloom'n'glare :D great!

BbB
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Post by BbB » Thu Dec 20, 2007 4:39 am

Pibuz
Hi there. Thanks.
I can't technically post this map as it is not mine. But you can download it at the Maxwell MXM repository.

Go to: mxmgallery.maxwellrender.com and search for "Upright Lamella" by spacecowboys. You might also want to check "Wooden Floor" by sms_hh, and
"parquet industriale" by andreaamelio. Careful, though, these are all relatively low-res so no good for close-ups.

B

BbB
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Post by BbB » Thu Dec 20, 2007 8:25 pm

Adding a very dirty night version. Had to stop this one after 14 hours.
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SpiralNite.jpg
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OnoSendai
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Post by OnoSendai » Thu Dec 20, 2007 8:41 pm

Cool, looks like some kind of underground club :)

BbB
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Post by BbB » Thu Dec 20, 2007 9:03 pm

Yep it does. I like the starry shape of the glare on this one. I should probably cook a better version. But I've got the sunlight one rendering at 2400x1800 on my quade right now and after 14 hours it still has plenty of noise and even the good old fireflies... :cry:

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CTZn
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Post by CTZn » Fri Dec 21, 2007 3:10 am

And the initial shape is just gorgeous !
SmartDen Blendigo default
:P That is, for such glare ?
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BbB
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Post by BbB » Fri Dec 21, 2007 3:19 am

Yep, didn't touch a thing. It's the same setting as for the sunlit one...

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CTZn
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Post by CTZn » Fri Dec 21, 2007 9:13 am

Mpf I understood that, I was asking for the precise settings wich allowed that glow :P ... High fstop only ? I still have almost no experience with glare :oops:

Hehe for some reason I didn't see your last image when I posted earlier...
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BbB
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Post by BbB » Fri Dec 21, 2007 2:39 pm

Sorry CTZn. I was actually talking nonsense. The last sunlit one (in the finished work thread) had shutter speed of 1/30, f-stop of 32, and a generated aperture with 6 blades, offset of 0.4, Curvature 3, start angle 0.2. No idea why I picked these values. I guess pretty much at random... And thinking that narrow aperture would produce a nicer effect.

EDIT: I'm losing it. Must have pressed the wrong button when uploading that latest one. Can't find the thread. Anyway, here it is. Original render at 2400x1800, 30 hours, quad core. Indigo 1.0.4. With the settings I just mentioned
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Sout.jpg
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CTZn
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Post by CTZn » Fri Dec 21, 2007 3:07 pm

Wow thanks !!!
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OnoSendai
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Post by OnoSendai » Fri Dec 21, 2007 4:36 pm

Wow.. last one is really great!

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joegiampaoli
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Post by joegiampaoli » Fri Dec 21, 2007 7:27 pm

BbB
You wer born for this :D
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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Post by Big Fan » Fri Dec 21, 2007 7:41 pm

certainly very very nice renders and consistantly so :shock: :wink: good advertising for indigo too..
you know there is just something about indigo quality that shows up other renderers (as if you hadnt noticed before :D ) especially with excellent scene preparation typical of BbB's artistry 8)

BbB
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Post by BbB » Fri Dec 21, 2007 9:34 pm

Thanks guys for the nice feedback. I'll be giving the night version a spin in the quad.
Yes, Indigo never stops to amaze me. It's getting better and better and as I said elsewhere, it now makes very little sense to me why anyone would go to the unbiased competition.
But let's not be sectarian :wink:

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