Tea party (final)
Tea party (final)
Hi Guys. I was playing with materials yday and came up with this. The teapot and cups were both modeled in Blender. I've got some UV mapping problem on the teapot which I'm trying to fix. Strangely enough, the vertical line does not show in the Blender viewport. Only in Indigo.
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- teapot.jpg (113.75 KiB) Viewed 5423 times
Last edited by BbB on Sat Dec 08, 2007 11:41 pm, edited 2 times in total.
Hi Ono.
This was 1.0.3.
Why do you ask?
EDIT: If it's about the UV mapping problem, I think I found what caused it. The teapot has one level of subdivision, but I didn't apply the modifier in Blender. Sometimes, this screws up the UVs slightly. I'm now rendering a version with the modifier applied and it seems better, though it's hard to tell for sure before the image has converged.
This was 1.0.3.
Why do you ask?
EDIT: If it's about the UV mapping problem, I think I found what caused it. The teapot has one level of subdivision, but I didn't apply the modifier in Blender. Sometimes, this screws up the UVs slightly. I'm now rendering a version with the modifier applied and it seems better, though it's hard to tell for sure before the image has converged.
Last edited by BbB on Thu Dec 06, 2007 12:34 am, edited 1 time in total.
mzungu
Hi there. The stone was a sheer stroke of luck. Believe it or not, it has no bump map and no SSS. Just the diffuse map plugged into the exponent channel and with the gamma raised to 3. I've been playing with the exponent slot lately and I'm amazed at how much you can do without bump. And it speeds the render too (I think).
Hi there. The stone was a sheer stroke of luck. Believe it or not, it has no bump map and no SSS. Just the diffuse map plugged into the exponent channel and with the gamma raised to 3. I've been playing with the exponent slot lately and I'm amazed at how much you can do without bump. And it speeds the render too (I think).
Hi guys. A few changes in this image. First of all, I wanted to see whether I could model a leather cushion in Blender without using the sculpt tool. The answer is: kind of, as long as the vertices are aligned with the direction the folds would take. So this requires a good reference image. Right now the pillow has massive UV mapping issues (my fault, not indigo's) which is why I'm only showing a close up (the sides of the cushion are the main problems).
I've also fixed the tiling issue on the teapot's bump map, only to see another "hole" appear at the top rim. This is definitely a Blender problem, which I'll have to fix before cooking the final image.
I've corrected the wrong scale in the first image, which among other things means my tea now renders as tea and no longer as coffee.
That pretty much sums it up
I've also fixed the tiling issue on the teapot's bump map, only to see another "hole" appear at the top rim. This is definitely a Blender problem, which I'll have to fix before cooking the final image.
I've corrected the wrong scale in the first image, which among other things means my tea now renders as tea and no longer as coffee.
That pretty much sums it up
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- im1196867971.jpg (103.84 KiB) Viewed 5172 times
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