Get feedback from others on your works in progress
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Woodie
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by Woodie » Tue Nov 27, 2007 1:09 pm
Small test. One of my old designs:
and the photo
Second shot:
and photo:
Second shot I have problem with. Around 2900 samples/pix and still a lot of noise. What it might be?[/img]
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StompinTom
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by StompinTom » Tue Nov 27, 2007 2:05 pm
looks awesome! i love all the blue contrasted by the strip of magenta in the first one. my favorite of the lot.
about the noise... try just rendering twice the size and downsampling afterwards. usually that helps cuz youre never gonna get rid of ALL the noise unfortunately.
keep it up!
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Kosmokrator
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by Kosmokrator » Tue Nov 27, 2007 8:57 pm
fuck!!!look the caustics an the top in the last picture....amazing light setup and color chooses!!!
bravo!!!
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ortega
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Contact:
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by ortega » Tue Nov 27, 2007 10:37 pm
mmmmmmmm need see the finished
the second and last is photo?
i wating it on Finish Work!
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Kram1032
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by Kram1032 » Wed Nov 28, 2007 10:23 am
I prefer Indigo, here
very nice magenta to blue
The uniform greenish blue of the photo with too much burnout doesn't look all that good...
though, the caustics, you can see in the photo, in the second shot are missing in Indigo...
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Woodie
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by Woodie » Wed Nov 28, 2007 10:56 am
Thats because the spots above sinks are turned off in rendering version.
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Kram1032
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by Kram1032 » Wed Nov 28, 2007 11:04 am
turn'em on
(would be cool, if you'd find matching IES^^)
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Woodie
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by Woodie » Thu Nov 29, 2007 12:18 am
There you go:
I don't know why but central glass panel is not transparent. Looks like using bidirectional makes shadows black behind a glass. Not using bidirectional removes caustics. What is the problem?
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Kram1032
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by Kram1032 » Thu Nov 29, 2007 5:21 am
caustics sometimes differ very strong, if your modelling isn't absolutely correct...
It might be related to that.
It looks very nice, anyway
Not using bidirectional doesn't remove caustics, but makes them extremely slow
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Woodie
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by Woodie » Thu Nov 29, 2007 5:38 am
Kram1032 wrote:Not using bidirectional doesn't remove caustics, but makes them extremely slow
And using bidirectional makes glass not transparent. So... it is like there is no win-win solution here?
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Kram1032
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by Kram1032 » Thu Nov 29, 2007 6:13 am
glass *is* transparent, but caustics through glass might be pretty slow.
If it's non-transparent, there's a strange bug
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Woodie
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by Woodie » Thu Nov 29, 2007 6:21 am
I know that glass *is* transparent, but it will not appear as transparent in reasonable time.
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Kram1032
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by Kram1032 » Thu Nov 29, 2007 6:27 am
well, that's an other question, yeah...
any results with your MNCR cranked up render, yet?
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Woodie
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by Woodie » Fri Nov 30, 2007 12:25 am
After 7 h 20 min. :
You definitely see improvement, but it looks like it will take much more time. We'll see.
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