Livingroom
Livingroom
I've been working on this scene for a while now and what remains is minor tweaking. I'd like your input on what needs to be done except for obvious things like the normal smoothing error on the lamp to the far right. Everything in this scene, except for the flower is made by me.
- Attachments
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- Display took 20.50731 s
Time elapsed: 15 h, 24 m, 22 s
Done 1280570000.00000 samples (312.63916 samples per pixel)
23088.87788 samples / second (43.31090 micro-seconds / sample)
Rendered at a resolution of 2560 x 1600 and resizet to 1280 x 800 - rum12b.png (1.4 MiB) Viewed 4515 times
- Display took 20.50731 s
Thanks everyone for your replies!
Here is a new render with ajusted bump values and a new lamp to the right.
What's missing is a cord.
Here is a new render with ajusted bump values and a new lamp to the right.
What's missing is a cord.
- Attachments
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- Display took 16.59358 s
Time elapsed: 15 h, 31 m, 57 s
Done 1249640000.00000 samples (305.08789 samples per pixel)
22347.89708 samples / second (44.74694 micro-seconds / sample)
Rendered at 2560 x 1600, resized to 1280 x 800 - rum13b.png (1.38 MiB) Viewed 4348 times
- Display took 16.59358 s
About the materials, BbB.
This i the tea service material
This is the blue bowl material
It uses this bumpmap:
This i the tea service material
Code: Select all
<material>
<name>cup</name>
<phong>
<exponent>2000</exponent>
<diffuse_albedo_spectrum>
<rgb>
<rgb>0.8 0.8 0.8</rgb>
<gamma>2.2</gamma>
</rgb>
</diffuse_albedo_spectrum>
<ior>1.60838</ior>
</phong>
</material>
Code: Select all
<material>
<name>skal</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>skal</internal_medium_name>
<bump_map>
<path>..\textures\linjer.jpg</path>
<uv_set>uv</uv_set>
<exponent>1.000000</exponent>
<a>0</a>
<b>0.005</b>
<c>0</c>
</bump_map>
</specular>
</material>
- Attachments
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- linjer.jpg (1.33 MiB) Viewed 4339 times
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