Livingroom

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Olis
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Livingroom

Post by Olis » Tue Nov 27, 2007 10:20 am

I've been working on this scene for a while now and what remains is minor tweaking. I'd like your input on what needs to be done except for obvious things like the normal smoothing error on the lamp to the far right. Everything in this scene, except for the flower is made by me.
Attachments
rum12b.png
Display took 20.50731 s
Time elapsed: 15 h, 24 m, 22 s
Done 1280570000.00000 samples (312.63916 samples per pixel)
23088.87788 samples / second (43.31090 micro-seconds / sample)

Rendered at a resolution of 2560 x 1600 and resizet to 1280 x 800
rum12b.png (1.4 MiB) Viewed 2497 times

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CTZn
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Location: Paris, France

Post by CTZn » Tue Nov 27, 2007 10:55 am

I think you did an excellent work.

I have the sensation that the heaters geometry is a bit rough, doesn't play well with light, is it ?

Nice texturing, some shapes with more details/imperfections could bridge the gap to photorealism. A.
obsolete asset

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Olis
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Location: Stockholm, Sweden

Post by Olis » Tue Nov 27, 2007 7:24 pm

Thank you :D The radiators are actually quite smooth. Maybe it doesn't look like it. I'm currently rendering a new version with slightly improved radiators, less bump on a few textures and a new lamp on the little table. I'm also planning to do a night version.

BbB
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Post by BbB » Tue Nov 27, 2007 9:20 pm

Olis - I can't say anything really. It seems close to perfect.
I really like this scene and your models are sweet. What mat did you use on the tea service and the blue bowl on the table. They look fantastic!

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ortega
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Post by ortega » Tue Nov 27, 2007 10:45 pm

Good work!!!! I like thats scenes :)

and nice orquídea, love this flower!!

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psor
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Post by psor » Wed Nov 28, 2007 2:21 am

:shock: Aaargh! Ya what can I add, ... great rendering! :D :D ;)


take care
psor
"The sleeper must awaken"

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Olis
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Location: Stockholm, Sweden

Post by Olis » Wed Nov 28, 2007 3:53 am

Thanks everyone for your replies! :D

Here is a new render with ajusted bump values and a new lamp to the right.
What's missing is a cord.
Attachments
rum13b.png
Display took 16.59358 s
Time elapsed: 15 h, 31 m, 57 s
Done 1249640000.00000 samples (305.08789 samples per pixel)
22347.89708 samples / second (44.74694 micro-seconds / sample)

Rendered at 2560 x 1600, resized to 1280 x 800
rum13b.png (1.38 MiB) Viewed 2330 times

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Olis
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Location: Stockholm, Sweden

Post by Olis » Wed Nov 28, 2007 4:06 am

About the materials, BbB.

This i the tea service material

Code: Select all

<material>
		<name>cup</name>
		<phong>
			<exponent>2000</exponent>
			<diffuse_albedo_spectrum>
				<rgb>
					<rgb>0.8 0.8 0.8</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</diffuse_albedo_spectrum>
			<ior>1.60838</ior>
		</phong>
	</material>
This is the blue bowl material

Code: Select all

<material>
		<name>skal</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>skal</internal_medium_name>
			<bump_map>
				<path>..\textures\linjer.jpg</path>
				<uv_set>uv</uv_set>
				<exponent>1.000000</exponent>
				<a>0</a>
				<b>0.005</b>
				<c>0</c>
			</bump_map>
		</specular>
	</material>
It uses this bumpmap:
Attachments
linjer.jpg
linjer.jpg (1.33 MiB) Viewed 2321 times

BbB
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Post by BbB » Wed Nov 28, 2007 4:38 am

Thanks Olis. And thanks for that map. Congrats again on this great piece!

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ciccio
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Location: at HOME

Post by ciccio » Wed Nov 28, 2007 7:20 am

:shock:

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psor
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Post by psor » Wed Nov 28, 2007 8:01 am

ciccio wrote::shock:
... not only that, he's claiming it's a WIP! :cry: :lol: :wink:


take care
psor
"The sleeper must awaken"

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