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BbB
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Post by BbB » Fri Nov 16, 2007 7:35 pm

Thanks guys for the tips. I'm going to go over this one and check the scale on all objects. I just did it like that. No measurement or anything. So I could be wildly wrong.

Oleg: Thanks for all your points mate. I'll have a look at the lamps and you're making a good point on the glass. I'll see if I can darken it a bit and check the IOR again to make sure it's right. Right now it is purely transparent. As for the door, it's not really a door but one of these glass panels you can't open. That's why it has no hinges either.

By the way, it would be really cool to see these models. I modelled this one from memory so it's surely all wrong.

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WytRaven
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Post by WytRaven » Fri Nov 16, 2007 10:15 pm

The 'n' key in blender is your friend ;) Pick a scale (i use 1 BU = 1 indigo centimeter) and then watch the numeric panel as you are scaling etc to get things roughly the right size, or enter numbers directly to get them exact :P
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

BbB
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Post by BbB » Mon Nov 19, 2007 8:08 am

Here's an update. I'm not sure this is going anywhere. I don't really like the composition. I tried to make the glass darker for more reflection, and it seemed to work at first, but the final render doesn't show much difference. At least, the scale is now correct (I think). I'm still missing a tree but couldn't find one I like...
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Kram1032
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Post by Kram1032 » Mon Nov 19, 2007 8:32 am

It would increase your render time a lot, I guess, but did you think of using one of Wyt's tabulated spectrum glasses?

Still empty, but it looks a lot better, now :)

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jurasek
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Post by jurasek » Mon Nov 19, 2007 10:30 am

BbB wrote:...I'm still missing a tree but couldn't find one I like...
http://www.geocities.com/bgen3/ ;)

greetz,
jur

BbB
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Post by BbB » Mon Nov 19, 2007 10:33 am

jurasek
Thanks Mate. Will give it a go.

Kram1032
Thanks for the kind words. Not sure about TSGlass... This took 20 hours to cook on a Quad, and it wasn't even the version with glass (the glass reflections were pasted over from an earlier render)

alex22
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Post by alex22 » Mon Nov 19, 2007 10:38 am

You could also use arbaro, afaik it bases on the same algorithm, but is a standalone java app.

BbB
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Post by BbB » Tue Nov 20, 2007 12:13 am

I gave Arbaro a spin a while ago and I couldn't make any sense out of it. Onyx seems very nice (http://www.onyxtree.com/) but it's quite expensive just for trees.

(Here is an earlier version I let cook over a couple of days - 95 hours! The chair can be downloaded for free from the Fritz Hansen website, as well as all of their furniture models, though not all have this quality.)
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Marcofly
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Post by Marcofly » Tue Nov 20, 2007 12:19 am

which kind of tree are you searching? do you already have a n idea?

u can find this as a free sample on the evermotion website..
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mrCarnivore
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Post by mrCarnivore » Tue Nov 20, 2007 1:21 am

I really like the floor.

Did you use spec-map (i.e. exponent-map) or bump-map or both?

BbB
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Post by BbB » Tue Nov 20, 2007 1:59 am

Marcofly
Thanks Marco. That's a very nice tree and very much what I was looking for. Let me see if I can grab it.

mrCarnivore
Hallo! I used both exponent and bump maps. The settings in Blendigo are as follows: Albedo (diffuse) texture map; bump map with a gamma setting of 0.008; Specular (i.e. exponent) map with a gamma setting of 6.0 and A=0, B=2000, C=1.
I'll upload the textures (made from photographs) soon.

alex
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Post by alex » Thu Dec 20, 2007 7:41 am

BbB wrote:I'll upload the textures (made from photographs) soon.
please... :D :P

BbB
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Post by BbB » Thu Dec 20, 2007 9:14 am

alex
Funny you should mention that. I just uploaded a whole whack of textures today (well, ok, three textures) and will upload that very floor tomorrow. Go take a look at my texture thread here:

http://www.indigorenderer.com/joomla/fo ... php?t=2641

alex
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Post by alex » Thu Dec 20, 2007 9:27 am

thanks for that BbB :D

BbB
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Post by BbB » Fri Dec 21, 2007 3:40 am

Just added that concrete floor.

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