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You better have a widescreen monitor

Posted: Thu Nov 15, 2007 8:51 pm
by Stinkie
Still rendering. Imperfect, yet not bad.

Posted: Thu Nov 15, 2007 9:32 pm
by BbB
Nice stuff. I like the reflections in the glass. Man, that and the sun must have slowed down your render quite a bit. Did you model the chairs in the foreground? Because if not, www.modelup.com is selling a very nice, detailed model of this chair and it only costs 99c. I bought one straight away.
One more thing: Do you think you can share this carpet texture? It's really handsome and it fits perfectly in the colour scheme of a scene I'm working on right now.

Posted: Thu Nov 15, 2007 9:43 pm
by Stinkie
I didn't model a single thing in the scene, except for the landscape in the background, and an exit portal that surrounds everything. All the furniture comes from FormFonts - a good resource for SU components. I know I'd better had put in some high poly components, but I didn't have any - so thanks for the tip.

The carpet texture comes with a FormFonts carpet. Regrettably I can't share it, because it's copyrighted.

As for the rendering speed, I can't check right now (I'm at work), but I believe it was around 12 hrs (on an octo core). I'm gonna let it cook for 24 hrs more, I think.

Posted: Thu Nov 15, 2007 10:47 pm
by dougal2
looks really good, except that I think the white chair is floating a little off the ground - it's feet don't touch it's shadows :?

Posted: Thu Nov 15, 2007 10:51 pm
by Stinkie
Thanks. I think you could be right there. I'll check later. Bit of an oversight.

Posted: Fri Nov 16, 2007 6:31 am
by Kram1032
amazing!
The plants need some different colours, though, I guess - or maybe it's 'cause they look so diffuse...

It would need hell a lot of time (maybe not that much with an 8core) but what about using dr. Bouvier Leduc's plant material? :) (you only need to switch the textures)

Posted: Fri Nov 16, 2007 8:25 am
by Stinkie
Yeah ... those plants. I'd like to use some sss on them, to put some more 'life' in the edges of the leafs, but that's a bit out of my league right now. Sss and blending - haven't got those figured out (I understand practically nothing of rendering's technical side). I'll look in to that material you mentioned. Might come in very handy.

Posted: Fri Nov 16, 2007 9:37 am
by Marcofly
Check this thread!

http://www.indigorenderer.com/joomla/fo ... sc&start=0

The Doctor has made very interesting experiments.. :lol:

Nice image!!

Marco

Posted: Fri Nov 16, 2007 10:40 am
by Kram1032
There you go, that's the thread I meant :D

the actual interesting part with the plants starts here:
http://www.indigorenderer.com/joomla/fo ... c&start=15
but you should still look through all of it, because there are some other very interesting mats, right at the beginning :)

Posted: Fri Nov 16, 2007 11:46 am
by crc
Are you using a glass with thickness or the Thin Glass preset? Looks good!
I think the brick floor and bump is nice, no tiling. Is that a sketchup material?

Posted: Fri Nov 16, 2007 6:41 pm
by Stinkie
I've used the thin glass preset - really useful, that one. The tiles on the floor are an Arroway texture, as are some other textures in the scene.

Posted: Fri Nov 16, 2007 9:40 pm
by Marcofly
do you mean the glass is a plane? and what is the thin glass preset? i always thought that you needed a thickness, to make it work correctly..

Thank you..

Posted: Fri Nov 16, 2007 10:13 pm
by Kram1032
the thin glass presetm is a blend of a high exponent phong with IoR 1.52 and a null material, of, I think, 50%
That way, the glass renders far faster, but it also looks a bit grey/dusty...

Posted: Sat Nov 17, 2007 6:01 am
by CTZn
A big screen for a big space, nice an unusual ! Maybe up a jpg next time, it took several minutes to download here :?

Posted: Sat Nov 17, 2007 6:58 am
by Whaat
Kram1032 wrote:the thin glass presetm is a blend of a high exponent phong with IoR 1.52 and a null material, of, I think, 50%
That way, the glass renders far faster, but it also looks a bit grey/dusty...
SkIndigo Thin Glass:
Blend of 80% Null, 20% Phong with IOR=1000 Exp=1000000

Advantage:
Don't need volume, direction of normals does't matter, sun-light goes through glass easily, works great for windows

Disadvantage:
Fresnel reflection is neglected, not useful for glassware or curved surfaces

I might change it so that it is 20% Specular with IOR=1000 (non-transparent). I think this works, too, and the rendering speed should be even faster.