Simple Renderings Thread

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WytRaven
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Re: Simple Renderings Thread

Post by WytRaven » Fri May 15, 2009 3:27 pm

That first donut is awesome suvakas. I really fell like I could just reach into the screen and grab it. Something about that image is just very very real.
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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri May 15, 2009 7:34 pm

Hey Suv! Brilliant work!
You really have to prepare a multiple UVmapping tutorial for Maxigo, do you? :wink:

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Fri May 15, 2009 7:47 pm

Thanks guys !

@WytRaven
That's just a nature of Indigo to produce real and life-like images. I only pressed the render button. :)

@Pibuz
Multiple UV channels are working exactly like you would use them with the native Max renderer. So there actually are tutorials already out there - starting from the Max manual for example. :wink: Just add another UVW map modifier and use a different channel number for it (and same number for the texture map) and that's it. For the donuts the main shaders are on UV channel 1 and logo is on channel 2.

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Tue May 19, 2009 1:16 am

A quick forest test.
Attachments
forest01.jpg
forest01.jpg (261.49 KiB) Viewed 3676 times
forest02.jpg
forest02.jpg (102.81 KiB) Viewed 14308 times

Stromberg
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Re: Simple Renderings Thread

Post by Stromberg » Tue May 19, 2009 1:33 am

That looks wicked :D
Realy good job ;)

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Tue May 19, 2009 2:17 am

...QUICK?!?!?!
Tell us, for we're all curious, what's a quick render for you :lol:

Excellent work Suv..
How did you do that?




Little offtopic: where can i find a few tutorials of Maxigo?

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Re: Simple Renderings Thread

Post by Borgleader » Tue May 19, 2009 2:21 am

Pibuz wrote:...QUICK?!?!?!
Tell us, for we're all curious, what's a quick render for you :lol:

Excellent work Suv..
How did you do that?




Little offtopic: where can i find a few tutorials of Maxigo?
Man he always comes up with some new thing that everyone goes "how the heck did you do that"? :) Nice job!
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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Tue May 19, 2009 2:48 am

Heh, thanks. :)
It's made with the new scattering modifier for Maxigo. I want to release it with the next Maxigo version and I'm currently integrating and testing it. Very experimental though.
There are 35 000 trees total, each has it's own color and the exporting time for the whole scene was a bit over 50 secs.
Pibuz wrote: Little offtopic: where can i find a few tutorials of Maxigo?
The current Maxigo is pretty much obsolete. So I think there are no valid tuts for it. I'm planning to do some video tutorials for the next version.

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Re: Simple Renderings Thread

Post by Stromberg » Tue May 19, 2009 3:15 am

35 000 trees, that would be a challenge to grow out in the garden :D
Great work tough :)

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Tue May 19, 2009 3:21 am

Thank you Suv! Excellent!

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Tue May 19, 2009 3:54 am

looks great suv... good Job!
Hope to see something like this in Cindigo someday too 8)

Since this is just a quick test, I know here, are my 0.02$ about the images

But for the water some Indgo noise would be maybe better to prevent tiling... also the color distribution feels a little to soft.... a (second) noise modifier would help here too ;-)
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carsten_fokuspunkt
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Re: Simple Renderings Thread

Post by carsten_fokuspunkt » Tue May 19, 2009 8:37 am

@ zomb: check out the new instances-plugin from fused. it does the same job! i tryed it today with a lot of insances of 3 trees and everything is fine!

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Tue May 19, 2009 9:37 am

Holy... Great job suv !
obsolete asset

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Tue May 19, 2009 9:47 am

Nice, nice , nice...
especially the river render looks very close to reality. :shock:

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Fri May 22, 2009 5:30 pm

carsten_fokuspunkt wrote:@ zomb: check out the new instances-plugin from fused. it does the same job! i tryed it today with a lot of insances of 3 trees and everything is fine!
He he... atm I'm betatesting the s**t out of it ;-)

The Point about suv's work here is to control the color of a big "carpet" of instanced objects (clor, count and maybe more actually!) see this thread for more images...

C4D has such controls too (for the Hair Plugin mostly used), but its not usable for indigo output atm...
Anyway, no pushing fused :wink:
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