Simple Renderings Thread

Get feedback from others on your works in progress
Moses
Posts: 33
Joined: Tue Oct 10, 2006 9:13 am

Post by Moses » Fri Dec 07, 2007 8:17 am

Particle fire animation

15 spp per frame. 50 frames

here you go
Attachments
fire.rar
(1.21 MiB) Downloaded 359 times
Last edited by Moses on Fri Dec 07, 2007 12:19 pm, edited 2 times in total.

User avatar
alexmeyer
Posts: 150
Joined: Tue Jan 16, 2007 7:55 am
Contact:

Post by alexmeyer » Fri Dec 07, 2007 10:40 am

1. Nice animation, looks neat. :D
2. Dude, that hosting site SUCKS. Took 10 minutes just to download that... most of the time it was 0 KBps, jumping up to less than 20 every once in a while... put it on youtube or something... :P
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Fri Dec 07, 2007 10:46 am

yeah, i wanted to see that animation, but i gave up after waiting 5 mins.

Moses
Posts: 33
Joined: Tue Oct 10, 2006 9:13 am

Post by Moses » Fri Dec 07, 2007 12:25 pm

:oops: yeah sorry about that, uploaded as attachment :D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Fri Dec 07, 2007 5:13 pm

I like the sim movements very much, althought it looks like more slime than fire ;)

Something awesome could have been a subtle camera movement...
obsolete asset

User avatar
Zom-B
1st Place 100
Posts: 4656
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Mon Dec 10, 2007 11:08 am

Modeled this for a Client for some packaging visualisation.
Here an Indigo version...
Attachments
Bad-Reichenhaller.jpg
Bad-Reichenhaller.jpg (250.62 KiB) Viewed 4244 times
polygonmanufaktur.de

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Mon Dec 10, 2007 11:11 am

@ZomB

Very good ZomB! :D :D ;)



take care
psor
"The sleeper must awaken"

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Mon Dec 10, 2007 12:04 pm

Looks pretty realistic to me, nice :) I think I have to try the Mozarella Tomaten Salz, curious how that tastes instead of normal salt on Mozarella :D

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Mon Dec 10, 2007 12:15 pm

I like this Zomb!

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Mon Dec 10, 2007 12:21 pm

Looks awesome ZomB!

It's probably exactly what the client wanted, too.

User avatar
Zom-B
1st Place 100
Posts: 4656
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Mon Dec 10, 2007 1:30 pm

Thanks guys :)

Actually this scene is just a fast indigo setup lighted by my all-time-favorite kitchen HDRI from Paul D.
I basically just through these models into Indigo, and it just did the magic... no testing no tweaking, this was the first "testrendering"
an ultra subtle exponent Map for the Plastic is still missing!

zsouthboy wrote:Looks awesome ZomB!
It's probably exactly what the client wanted, too.
nah, the client was only interested to get a 2 front shoots of each...
I did this rendering to show him the power of Indigo, and keeping rendertimes in mind, that some Projects maybe realized using Indigo too...
If I finally get a project that could be realized in Indigo, the donation button will be the first think I click on this site ;-)

kadajawi wrote:Looks pretty realistic to me, nice :) I think I have to try the Mozarella Tomaten Salz, curious how that tastes instead of normal salt on Mozarella :D
He he... I added the ingredients for you ;-)
Attachments
zutaten.jpg
zutaten.jpg (8.29 KiB) Viewed 4226 times
polygonmanufaktur.de

User avatar
OnoSendai
Developer
Posts: 6180
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Mon Dec 10, 2007 2:54 pm

Nice render, upload to gallery if possible please ZomB :)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

MLT - BiDir - Hyb

Post by CTZn » Thu Dec 13, 2007 11:16 pm

A simple scene in order to test my last mesh and the three different methods; when one mode was enabled the two others were explicitly disabled (ie false).
Attachments
bocal_01_triModes.gif
5 h of rendering together. Downsampled to 50%.
bocal_01_triModes.gif (386.15 KiB) Viewed 4148 times
obsolete asset

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Thu Dec 13, 2007 11:27 pm

That's a really nice mesh. CTZn. Lots of fine details in there.

Here's one I did earlier. Modelled in Blender. Like Zomb, I used an HDRI mainly for reflections, plus two meshlights for illumination.
Attachments
EmbryoRender.jpg
EmbryoRender.jpg (53.9 KiB) Viewed 4146 times

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Fri Dec 14, 2007 12:27 am

Very convincing leather.
And funny model, but I'm not sure it's easy to stay sitten on that :lol:

Post Reply
4420 posts

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest