Simple Renderings Thread

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neo0.
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Post by neo0. » Tue Feb 17, 2009 3:34 pm

Holy shit. Was that allmodelled by hand?

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CTZn
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Post by CTZn » Tue Feb 17, 2009 6:41 pm

I would not say that :)

This is using a two-pass displacement method on a low-poly sphere, all done in Maya, until the exporter supports displacement. I would then do the second pass in Indigo, hopefully.

First pass for shaping the low-po object (no or a few subdivisions), the second pass for details. Displacement is driven by procedural textures.

I'm glad you like it !
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suvakas
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Post by suvakas » Fri Feb 20, 2009 8:17 pm

Hey,
The sun topic in Sketchup forum reminded me, that I've made some sun tests too lately. What's amazing is, that this kind of image only took 2-3 minutes to render in 900x600 resolution. Now that's pretty fast. :wink:
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sun_tests.jpg
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Psychotron80
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Post by Psychotron80 » Fri Feb 20, 2009 8:57 pm

wowww! so cool...!

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SATtva_
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Post by SATtva_ » Fri Feb 20, 2009 9:13 pm

Wow-2! *___* Suuuummertime. ^_____^

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WytRaven
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Post by WytRaven » Fri Feb 20, 2009 11:27 pm

Nice suvakas, really nice :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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CTZn
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Post by CTZn » Sat Feb 21, 2009 4:05 am

y-yup it is ! Now I'm dreaming about a "Ressources" sub-forum where you could share your diffraction maps, own models and textures, home-made IES and camera data, aperture maps and other stuff not found elsewhere...
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Psychotron80
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Post by Psychotron80 » Sat Feb 21, 2009 4:07 am

CTZn, that would be incredibly cool.

+1

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SATtva_
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Post by SATtva_ » Sat Feb 21, 2009 4:27 am

+1
The idea is ripe.

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WytRaven
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Post by WytRaven » Sat Feb 21, 2009 11:10 am

matsta wrote:Blenders booleans are utterly useless,
that is so much as to say that i cant use them :P
Lets just say that all applications booleans are useless, it's just a matter of how well each application hides the mess ;)

But yes your comment is exactly why I began using a manual poly stitching method of modelling and I have to say "thank you" to Blender for having bad booleans (with not very well hidden mess) because the power, experience, and confidence I have gained from learning to model the way I do now is brilliant :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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OnoSendai
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Post by OnoSendai » Sat Feb 21, 2009 11:44 am

nice glare tests suv!

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Pibuz
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Post by Pibuz » Sat Feb 21, 2009 12:50 pm

Suv
:shock: :shock: :shock:
..ok...officially amazed....

now, you only have to tell us how did you do that. I HAVE to give it a try MYSELF! I HAVE TO! :evil:

neo0.
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Post by neo0. » Sat Feb 21, 2009 4:00 pm

Holy crap, those sun pics look amazing.. Did you model the water by hand?

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SATtva_
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Post by SATtva_ » Sat Feb 21, 2009 7:28 pm

Looks like a procedural displacement to me. What I'd like to know is the water material settings. ^^

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suvakas
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Post by suvakas » Sat Feb 21, 2009 9:55 pm

Thanks guys ! :)

@SATtva_
The water material is just a regular Phong with diffuse = black, IOR = 300 and exponent = 800000

@Pibuz
I made a quick how-to image for you.
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glare_HowTo.jpg
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