Page 43 of 295

Posted: Tue Dec 30, 2008 9:12 pm
by Stur
Clean.

Posted: Tue Dec 30, 2008 9:14 pm
by SmartDen
it's an overnight render

ofcourse

Posted: Tue Dec 30, 2008 9:52 pm
by EC20
thanks aleksandera,CTZn
aleksandera sure here is the scene file :)
____________________

*you need to use mlt only because else it would get some fireflies
*MNCR is 10
*Maxigo 1.03.5
*Indigo 1.0.4
*notice that the object scale (sphere) is pretty small something like 4CM +-

Posted: Tue Dec 30, 2008 11:05 pm
by aleksandera
ARGH!

It's a Max file!
Can't open it!

Posted: Sat Jan 03, 2009 7:19 am
by CTZn
Neither can I EC20, Maya user here.

Added sphere primitive support to MtI, lost IES meanwhile :D Then forgot to remove hspp limit of 100, and finally downscaled /2

Posted: Thu Jan 08, 2009 2:23 am
by Pibuz
Hi guys! Just a rapid work, testing a 3D grass patch I found in the warehouse :)

Whole model made in sketchUp6, rendered in 4/5 hours with SkIndigo1.0.8 stable.

Little postprocessing with the background and lighting adjustments.

Posted: Thu Jan 08, 2009 2:33 am
by PureSpider
Looks very symetrical, apart from that... nice!

Posted: Thu Jan 08, 2009 2:49 am
by Pibuz
Yeah...TOO symetrical... :?

Posted: Thu Jan 08, 2009 2:57 am
by Zom-B
Doesn't SU support some random object placement?

Posted: Thu Jan 08, 2009 3:21 am
by Pibuz
indeed, yes..
But the grass patch is 30cmX30cm: random-placing it would be a nightmare!

Now, the grass patch is adjusted into a 1.3x1.3m block (each 30x30cm grass square is differently rotated from the next ones), instanced around. Then, the 1.3x1.3m instanced squares are grouped together, and then spread around..

Still too repetitive, i know...

Room for improvements!

Oh, the whole scene took only 72MB of RAM during the rendering..

Posted: Thu Jan 22, 2009 7:17 am
by Sayris
little speedy

Posted: Thu Jan 22, 2009 8:48 am
by PureSpider
That is awesome... somewhat looks like vray though :P

Posted: Thu Jan 22, 2009 9:49 am
by fused
PureSpider wrote:That is awesome... somewhat looks like vray though :P
just much more grain :P

really nice, tho.

Posted: Thu Jan 22, 2009 8:55 pm
by Pibuz
...perhaps with a dark floor slightly reflective....
Nice, BTW :D

Posted: Fri Jan 23, 2009 3:36 pm
by Tys
Some scenes, never really finished, partly from ba weekend challenges..