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Re: Simple Renderings Thread
Posted: Tue Dec 25, 2018 7:47 am
by arc en ciel
very pretty indeed, but megascan models are very heavy I think.
Re: Simple Renderings Thread
Posted: Tue Dec 25, 2018 9:43 am
by kscore
@zeitmeister: beautiful, make more of these
Re: Simple Renderings Thread
Posted: Tue Dec 25, 2018 10:27 pm
by zeitmeister
arc en ciel wrote: ↑Tue Dec 25, 2018 7:47 am
very pretty indeed, but megascan models are very heavy I think.
Regarding alpha and rendering speed: yes. Regarding polygons: no. Each plant come with 4 LODs... it’s really basic modeled; no thickness here.
Can post a screenshot from C4D...
kscore wrote: ↑Tue Dec 25, 2018 9:43 am
@zeitmeister: beautiful, make more of these
Thanks to the quixel guys.
Re: Simple Renderings Thread
Posted: Wed Jan 09, 2019 9:04 am
by arc en ciel
Re: Simple Renderings Thread
Posted: Fri Jan 11, 2019 9:27 am
by kscore
@arc en ciel: wow just beautiful :O
Re: Simple Renderings Thread
Posted: Sat Jan 19, 2019 7:28 am
by arc en ciel
Thank you Kscore! I do not think the text is as sensual in English as it is in French. it misses the rhymes and it is very very soft, a good text of Gérard MANSET (title: when he was kid (quand il était gosse)), I like IndigoRenderer a lot
Re: Simple Renderings Thread
Posted: Sat Feb 16, 2019 10:57 pm
by pixie
Animation using the velvet shader
https://youtu.be/49CaCVnR_yk
Re: Simple Renderings Thread
Posted: Tue Mar 12, 2019 9:33 am
by pixie
A simple johndoe built out of
charactergenerator.autodesk and
mixamo
Re: Simple Renderings Thread
Posted: Mon Sep 23, 2019 7:13 am
by Zalevskiy
del
Re: Simple Renderings Thread
Posted: Thu Sep 26, 2019 6:10 pm
by rivera-b
New User.
Here's a house in the dry tropics.
Starting to feel more confortable with interface.
-A couple of $ go a very long way for textures.-
Thanks to user @Lal-o for helping me out.
I'd like to get some dirt in the base of those walls... any tips are welcome.
Re: Simple Renderings Thread
Posted: Sat Nov 20, 2021 5:03 pm
by Zalevskiy
One nuance with caustics, if you add the phong 180 deg tag to c4d. on a diamond - the caustic shoots nicely with the bends of the beam, but the rendering of the diamond itself loses realism. If phong is removed altogether, then the caustic shoots with straight rays and without bends.
Left cpu + Topaz DeNoise 6, and Right gpu mode + stock indigo Denoise: