Simple Renderings Thread

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Rezca
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Re: Simple Renderings Thread

Post by Rezca » Tue Aug 16, 2016 8:47 pm

Haven't been on the forums in a while, or tinkering with 3D at all for that matter, so I'm more than a bit out of practice but I tried to get a caustic effect again; something I never quite managed to accomplish even after I've had people explain it.... I didn't get the flashy rainbow effect but I did get some nice shafts of light still!


I still remember that neat projector-effect that someone posted a long time back in this thread too... Never ever was able to recreate that :(
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Prism.jpg
Cinema 4D R13 Visualize + Indigo Render

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Rezca
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Re: Simple Renderings Thread

Post by Rezca » Wed Aug 17, 2016 12:24 am

Just now finished this model and render. It's not anything spectacular, and I'm sure that it could have been modeled in a more efficient way, but I'm still pleased with it overall :) I don't have much experience in modeling so being able to finish something and have it look somewhat presentable was nice.
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snescontroller-2.jpg
Cinema 4D R13 Visualize + Indigo Render

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Zalevskiy
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Re: Simple Renderings Thread

Post by Zalevskiy » Sun Aug 21, 2016 10:34 pm

Colour Curves | Mushrooms | Psychedelic Art :mrgreen:
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Untitled3.jpg
Untitled2.jpg
Untitled.jpg
bcc2.jpg
bcc.jpg

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arc en ciel
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Re: Simple Renderings Thread

Post by arc en ciel » Sun Sep 25, 2016 12:55 pm

glass and metal, ISL only :)
ISL is different on gpu
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GPU-CPU_ISL.jpg
cocotte_gpu_19m_854s_1947k.jpg

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arc en ciel
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Re: Simple Renderings Thread

Post by arc en ciel » Sun Oct 02, 2016 1:41 pm

a little scene with free models from renderpeople, I tried boolean spline in c4d, volumetric light is a fake, that's a cone with a transparency gradient.
Bon dimanche.
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modC4D_RP_v389_20709s_521k_10h50m_BiMLT.jpg
modC4D_RP_v389_1000s_352k_50m_BiMLT.jpg

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pixie
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Re: Simple Renderings Thread

Post by pixie » Sun Nov 13, 2016 10:13 pm

A simple material test
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vine3.jpg
grass tweaked
vine2.jpg
double sided
vine.jpg

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arc en ciel
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Re: Simple Renderings Thread

Post by arc en ciel » Mon Nov 14, 2016 1:03 am

pixie wrote:vine
not bad, nice material, but I think there are too many clusters on the foot. and a little too purple.
Do you accept to share the model in C4D format by example or other (not pigs) ? :) thank's

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pixie
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Re: Simple Renderings Thread

Post by pixie » Mon Nov 14, 2016 2:07 am

arc en ciel wrote:
pixie wrote:vine
not bad, nice material, but I think there are too many clusters on the foot. and a little too purple.
Do you accept to share the model in C4D format by example or other (not pigs) ? :) thank's
you ought to see the original to see what purple is! :P
vine scene

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arc en ciel
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Re: Simple Renderings Thread

Post by arc en ciel » Mon Nov 14, 2016 2:14 am

thank's you very much, have a nice day :D

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tarikb
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Re: Simple Renderings Thread

Post by tarikb » Wed Nov 30, 2016 10:10 pm

Render took 2-3h, but not enought to get cleared.
bidr with MLT, EXR map, IES lights, bricks without bump.

Any sugestions how to improve quality and speed of rendering?
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5.jpg
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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Thu Dec 01, 2016 12:06 am

Yeah:

Don't use MLT for simple lighting situations like this, and, if you can, use OpenCL rendering with a modern graphics card.

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pixie
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Re: Simple Renderings Thread

Post by pixie » Thu Dec 01, 2016 12:30 am

Oscar J wrote:Yeah:

Don't use MLT for simple lighting situations like this, and, if you can, use OpenCL rendering with a modern graphics card.
Even on interior scenes as this?

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Thu Dec 01, 2016 12:55 am

Yeah, with a window that big, single dir PT should do fine. :)

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tarikb
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Re: Simple Renderings Thread

Post by tarikb » Sun Dec 04, 2016 9:00 am

Renders and playing with lights
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indigo2.jpg
indigo 4.jpg
indigo 5.jpg
1 sirovo4.jpg
FULLind.jpg
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thesquirell
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Re: Simple Renderings Thread

Post by thesquirell » Sun Dec 04, 2016 6:51 pm

Loving the colours there, Tarik. Train station in Novi Sad? :D

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