Simple Renderings Thread

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Fri Oct 31, 2014 3:39 am

Thanks. It's a trick using two fbm's, but indeed the shader is meant to evolve with multifractal's. The soil, as well as rocky formations, have a constant level of detail currently. This would change that.
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MRoz
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Re: Simple Renderings Thread

Post by MRoz » Sat Nov 01, 2014 2:48 am

Hi everyone!

I just finished this render for my 3D class at NAD, Montreal. Done in 2 weeks.
We had to make a 3D object that looked like a photo.

I used Cinema 4D, Indigo, Photoshop and Marvelous Designer, the render is in 4K.

Hope you like it!
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Re: Simple Renderings Thread

Post by Zom-B » Sat Nov 01, 2014 2:55 am

MRoz wrote:Hope you like it!
I don't like it, I love it!
Very well done!
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lycium
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Re: Simple Renderings Thread

Post by lycium » Sat Nov 01, 2014 3:20 am

Heh, in truest "simple renderings" style - hilariously detailed and photoreal :D

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Re: Simple Renderings Thread

Post by Voytech » Sat Nov 01, 2014 3:45 am

MRoz wrote:Hi everyone!

I just finished this render for my 3D class at NAD, Montreal. Done in 2 weeks.
We had to make a 3D object that looked like a photo.

I used Cinema 4D, Indigo, Photoshop and Marvelous Designer, the render is in 4K.

Hope you like it!
They might boot you from school for cheating you know...

Seriously, that's as real as I have ever seen here. Any chance for a wireframe please?

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Re: Simple Renderings Thread

Post by MRoz » Sat Nov 01, 2014 4:03 am

Haha, thanks everyone!

Voytech, here is a screenshot from the view, there are too much polygons on the fabric for a wireframe render...
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Nov 03, 2014 3:25 am

congrats MRoz, real nice trickery.

here's a render of the enhanced canyons shader as an apology to imaginary bugs reports :?
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Re: Simple Renderings Thread

Post by OnoSendai » Mon Nov 03, 2014 5:11 am

awesome :)

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Re: Simple Renderings Thread

Post by CTZn » Tue Nov 04, 2014 6:05 am

I recon it's like a good Vangelis track to me, climbing to the top. I have used the camera to spot the bay coordinates, thinking in passing the baby to kklors if he can build a soviet base or anything there there ;)

Ono, please consider the picture as a submission to the Nature gallery. The shader is a two-liner multiplied with itself in different ways.
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Re: Simple Renderings Thread

Post by neo0. » Thu Nov 06, 2014 12:18 am

Latest project
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Re: Simple Renderings Thread

Post by dakiru » Mon Nov 10, 2014 11:51 pm

neo0. wrote:Latest project
Hey, neo0. you could make a use of sharp edges and auto smoothing based on the edge angle. But those tools' names depend on what you are using for modeling. P.S. That filename :)

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Re: Simple Renderings Thread

Post by zeitmeister » Tue Nov 11, 2014 8:12 am

Very nice one, MRoz!!!
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Re: Simple Renderings Thread

Post by neo0. » Mon Nov 17, 2014 3:31 pm

Struggled with this for the last week but i finally got something i liked :D
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Simple Renderings Thread

Post by Headroom » Thu Nov 20, 2014 8:37 am

zeitmeister wrote:Very nice one, MRoz!!!
You should see the two candy renders he's posted in the gallery.
Yummy eyecandy really ;-)

http://www.indigorenderer.com/images/gummy-worm

http://www.indigorenderer.com/images/gumdrops
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Re: Simple Renderings Thread

Post by Rezca » Fri Nov 21, 2014 1:43 am

Re-rendered an old test scene of mine.

Caustics came out okay, though I still wonder how others have produced those fancier ones heh...
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