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Re: Simple Renderings Thread

Posted: Tue Dec 31, 2013 3:20 am
by vl_dm
Jonas_We, it looks great!

Re: Simple Renderings Thread

Posted: Tue Dec 31, 2013 5:39 am
by vl_dm
Rezca, with my scene it works fine. :) I use Maxigo exporter 3.0.7 with the ready presets materials... The image is on a tiny box with the glass/SSS preset for glass... I think it could be the fresnel lens because my is from a drawing from interenet... But I dont understand why is yours mirrored...

Re: Simple Renderings Thread

Posted: Tue Dec 31, 2013 8:33 am
by Rezca
Hmmm....

Well I set up my projector model as closely as I could from the diagram you had shared earlier, but as long as I had the 'fresnel lens' mesh in no light would ever come out no matter how strong the emitter.

On the image box, I applied a default glass material and one with absorption, with the absorption layer using the image I supplied.
The lens and fresnel lens both used a default glass material.


I'm still quite new to Indigo materials and lights, but I'm making some progress... Just not enough to produce interesting and complex effects ^^;

Re: Simple Renderings Thread

Posted: Tue Dec 31, 2013 11:35 pm
by vl_dm
Hello, here is my set up. I use black frame around the image plane and the interior is black too - dont know if this helps :) And your fresnel looks a bit different from the one I use... Wish you good luck and happy holidays to all!

Re: Simple Renderings Thread

Posted: Thu Jan 02, 2014 4:14 am
by CTZn
a pure black interior would improve performance by killing rays that do not participate to the targeted effect

Re: Simple Renderings Thread

Posted: Sun Jan 05, 2014 7:36 am
by vl_dm
Car light effect

Re: Simple Renderings Thread

Posted: Sun Jan 05, 2014 9:40 am
by Oscar J
Damn cool!

Re: Simple Renderings Thread

Posted: Sun Jan 05, 2014 6:32 pm
by yonosoy
A "wet asphalt" (and wait for the cloudy sky...). Seems the scene of the contest (?).

Re: Simple Renderings Thread

Posted: Mon Jan 06, 2014 12:03 am
by vl_dm
Thanks for the comments! I allready put two images on the contest - I'll try this for the 3rd.
Yonosoy, thanks for the suggestion. Wet asphalt will be great :)

Re: Simple Renderings Thread

Posted: Thu Jan 09, 2014 2:07 am
by Arnooo
Hi Guys,

I have a question. I gave thin-glass property for my windows. but the sun is not coming through.

And also my rendering picture looks the same even if i rendering it for 5h

What is the solution for that?


Thanks for the answers! ;)

Re: Simple Renderings Thread

Posted: Thu Jan 09, 2014 2:10 am
by Pibuz
Are you using GPU rendering?

Re: Simple Renderings Thread

Posted: Thu Jan 09, 2014 2:12 am
by Zom-B
Arnooo wrote:I have a question.
there a sub-forums where you can ask for help, here is the wrong place mate :)
Arnooo wrote:I gave thin-glass property for my windows.
Simply don't use it!!1!
In the next beta release we hopfully will get ArchGlass that would be exactly what you are needing here.
Until then use proper specular based glass on a box volume for windows with some exit portals behind it..
Glass Aceleration in the render settings can help here too!

Re: Simple Renderings Thread

Posted: Thu Jan 09, 2014 2:15 am
by Arnooo
I installed the CUDA toolkit in my computer, and also clicked on the GPU rendering in Indigo. But it seems thats not working for me. Maybe need a few more step to set-up the GPU rendering mode, but i didn't find any proper instructions (for dummies) to set it up :P

Re: Simple Renderings Thread

Posted: Thu Jan 09, 2014 2:20 am
by Zom-B
Arnooo wrote:but i didn't find any proper instructions (for dummies) to set it up :P
Don't use CUDA, but OpenCL with the latest drivers, also check my post above... the problem is your glass material!

for tutorial check here:
http://www.youtube.com/playlist?list=PLD14E96A2CD263FE1
http://www.youtube.com/playlist?list=PL ... 9b6eUq-9QV

and here:
http://www.indigorenderer.com/documentation/manual
http://www.indigorenderer.com/documenta ... ling-glass

Re: Simple Renderings Thread

Posted: Thu Jan 09, 2014 3:44 am
by bubs
Arnooo, I think (by the fact that you are trying to use GPU acceleration) that you are probably using Path Tracing as your render setting. From memory I don't think direct light through the thin glass works with Path Tracing... Try changing to BiDir with MLT.