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Re: Simple Renderings Thread

Posted: Tue Oct 01, 2013 10:27 pm
by ENSLAVER
Testing indigomax

Re: Simple Renderings Thread

Posted: Wed Oct 02, 2013 8:14 am
by pixie
ENSLAVER wrote:Testing indigomax
Love the latest test :)

Re: Simple Renderings Thread

Posted: Wed Oct 02, 2013 10:01 pm
by Pibuz
ME TOO! SUPERCOOL!
what kind of evil plugin is that!

Re: Simple Renderings Thread

Posted: Thu Oct 03, 2013 12:25 am
by ENSLAVER
Pibuz wrote:ME TOO! SUPERCOOL!
what kind of evil plugin is that!
Same old 3dsmax Greeble plugin. I use it to generate quick geometry because I have always preferred rendering over modeling, the first one is ivy+greeble.

Re: Simple Renderings Thread

Posted: Thu Oct 03, 2013 12:44 am
by OnoSendai
cool :)

Re: Simple Renderings Thread

Posted: Thu Oct 03, 2013 9:56 am
by yonosoy
Hi. First test in Indigo time ago (sorry, not finished at all).
It's because of precedence... to model trough precedence concept. In this case the inside spheres are vacuum.
Actually a 0 blend of a diffuse, phong,...(non delta materials?) with a precedencial material works in some circunmstances, but the way is that all materials could have a precedence parameter.
To return air medium, or atmosphere medium or another material inside a solid body, ...non planar sections in movement (sections of bodies over bodies, maybe boolean precedence requirements, don.t remember now), ... not only for fun.

In this case no problem because amatist and diamond have mediums!! Beautiful fractals, sadly too small.
Oh! The requirement of "hang" the pictures in a server was forgotten, sorry, for next time.

Re: Simple Renderings Thread

Posted: Thu Oct 03, 2013 10:02 am
by yonosoy
And the other.

Re: Simple Renderings Thread

Posted: Thu Oct 03, 2013 3:41 pm
by ENSLAVER
yonosoy wrote:And the other.
That's awesome.

Re: Simple Renderings Thread

Posted: Sun Oct 06, 2013 3:24 pm
by yonosoy
Not able to find the scene for this take; sharing this remasterd one.

EDIT: Sorry another mistake (first chance in internet... and so). Better setup.

And this funny things; because of problems in the exportation formats from houdini to other plataforms this old setup is bad scaled.

Re: Simple Renderings Thread

Posted: Thu Oct 10, 2013 5:16 am
by aleksandera
Cheez folks! :D

Re: Simple Renderings Thread

Posted: Thu Oct 10, 2013 12:49 pm
by Headroom
Really nice SSS material...ahem..cheese ;-)

Re: Simple Renderings Thread

Posted: Fri Oct 11, 2013 8:53 pm
by cotty
Some lenses...

Re: Simple Renderings Thread

Posted: Fri Oct 11, 2013 10:07 pm
by aleksandera
Thank you Headroom!
Nice lenses coty!
Here is some more chesse :)
BTW, does anyone have some advice about how to handle exponent maps on a sss
material, since there aren't any. But there are quite a lot of options via mixing
materials. Which option would be the best?

Thx!

Re: Simple Renderings Thread

Posted: Fri Oct 11, 2013 10:42 pm
by Zom-B
aleksandera wrote:BTW, does anyone have some advice about how to handle exponent maps on a sss
material, since there aren't any.
Not Only Specular material can use SSS, but also the Glossy material!
The glossy material can use exponent maps :)

Re: Simple Renderings Thread

Posted: Fri Oct 11, 2013 11:02 pm
by aleksandera
Uf! Now i get it! :oops:

Thank you!