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Re: Simple Renderings Thread

Posted: Mon Jul 29, 2013 7:56 pm
by Bosseye
Cars in a pool. For no reason other than I had the pool caustics model set up and a load of new sketchup car models to play with and nothing useful to do with them. SPLOSH!
poolcar2.jpg
poolcar1.jpg

Re: Simple Renderings Thread

Posted: Tue Aug 06, 2013 10:46 pm
by kklors
Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?

You inspired me to try rendering some pool too one day : D

Re: Simple Renderings Thread

Posted: Wed Aug 07, 2013 3:27 am
by OnoSendai
kklors wrote:Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?

You inspired me to try rendering some pool too one day : D
It's best to displace the water surface if you want the most realistic caustics.

Re: Simple Renderings Thread

Posted: Wed Aug 07, 2013 11:22 am
by CTZn
OnoSendai wrote:
kklors wrote:Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?

You inspired me to try rendering some pool too one day : D
It's best to displace the water surface if you want the most realistic caustics.
In wich case you are safer with view-dependent subdivisions switched OFF. Best is high density plane with no more than 2-3 subdivs levels.

Re: Simple Renderings Thread

Posted: Thu Aug 15, 2013 8:41 am
by kklors
Thanks for the advice you two! A render intense pool scene currently in the making : P

Re: Simple Renderings Thread

Posted: Sat Aug 17, 2013 4:39 pm
by ENSLAVER
Been a while, rendered with hybrid (gpu+cpu)

Re: Simple Renderings Thread

Posted: Sat Aug 17, 2013 11:33 pm
by OnoSendai
Nice one Enslaver!

Re: Simple Renderings Thread

Posted: Sun Aug 18, 2013 12:02 am
by cotty
ENSLAVER wrote:Been a while
me too...

Re: Simple Renderings Thread

Posted: Sun Aug 18, 2013 12:17 am
by Zom-B
nice wood you have there cotty :)
I would suggest you use the map also in Fresnel scale, bump and exponent map, since it looks way to polished like that.
Maye a coated material could shine here too

Re: Simple Renderings Thread

Posted: Sun Aug 18, 2013 1:23 am
by cotty
You are right. I used it for the displacement map, but choose the value too small.

Re: Simple Renderings Thread

Posted: Fri Aug 30, 2013 4:20 am
by Pibuz
Just to add a question...
How can we sketchup users add a map as a fresnel map, inside SkIndigo?

@ enslaver: it's on my desktop 8)

Re: Simple Renderings Thread

Posted: Sun Sep 01, 2013 12:19 am
by pixie
Trying the invisible lights to add volume to my cherries!

Re: Simple Renderings Thread

Posted: Tue Sep 03, 2013 11:04 pm
by ENSLAVER
Quick tests made quicker via Rebus.

Re: Simple Renderings Thread

Posted: Fri Sep 06, 2013 4:20 am
by zeitmeister
Hell yeah. :shock:

Re: Simple Renderings Thread

Posted: Tue Sep 17, 2013 3:03 am
by Voytech
A little bit of an overkill on rendering time - 66 hours (let it run over the weekend). Ended up with 8800ssp. Original resolution is 18mp.