Simple Renderings Thread

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Wed May 01, 2013 5:07 am

Thanks!
I am working for the automotive industry... :wink:
Cheers, David



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Voytech
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Re: Simple Renderings Thread

Post by Voytech » Wed May 01, 2013 5:37 am

zeitmeister wrote:Quick racetrack tire piles...
Beautiful. Most tracks use used tires, so they wouldn't have so much tread left but still, looks awesome.

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Wed May 01, 2013 7:45 am

Yeah, I didn't model them...
they are just supposed to fill the background with detail in another rendering done with another renderer.

But I found them quite nice as I rendered them with Indigo just for fun...
thank you!
Cheers, David



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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Tue May 14, 2013 5:20 am

Another wip of mine. Exterior project this time!
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130513_wip2_mod small.jpg

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wlf_alex
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Re: Simple Renderings Thread

Post by wlf_alex » Tue May 14, 2013 6:25 am

a good start. :)
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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Sun May 19, 2013 10:07 am

Update. Hopefully, the final one is baking..
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1_completa_small.jpg

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Mon May 20, 2013 11:38 pm

Nice!
For the final version I would replace the lawn in the post with a real photo...
Cheers, David



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Voytech
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Re: Simple Renderings Thread

Post by Voytech » Tue May 21, 2013 7:47 am

Pibuz wrote:Update. Hopefully, the final one is baking..
Excellent work. I would play a bit with the lighting though. The accent lights on the house seem too strong compared to daylight... maybe turn it into a twilight scene?

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Tue May 21, 2013 11:49 pm

I expect Pibuz's client want daylight, its often easier to assess the architectural features in strong clear lighting. Clients often want the most un-stylish option sadly!

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed May 22, 2013 5:37 am

I think Pibuz presented the job as a personal initiative Bosseye :)

Aye on the overexposed interior obviously, though graphically that's totally working for me.

Looking forward for the final one.
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tarikb
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Re: Simple Renderings Thread

Post by tarikb » Thu May 23, 2013 8:57 am

Just playing with textures :)
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xp61.png
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Jun 03, 2013 2:18 pm

tarikb wrote:Just playing with textures :)
Nice lighting. The sofa looks unfairly flat at this distance, a few wrinles may help.

Fixed bump mapping, enhanced features underline. Made a big render.
Attachments
wood_2d_02_rc7.jpg
3200px ssl3
2h w/GPU
shader features no wear (flattening) in this render.
obsolete asset

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Mon Jun 03, 2013 6:56 pm

Absolutely fascinating :shock:
reminds me of Jupiter somehow...

note to self: should have paid more attention during math class

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Wed Jun 05, 2013 3:29 am

CTZn wrote:
tarikb wrote:Just playing with textures :)
Nice lighting. The sofa looks unfairly flat at this distance, a few wrinles may help.

Fixed bump mapping, enhanced features underline. Made a big render.
Looks a bit more like stone than wood to me.

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Jun 05, 2013 11:08 am

OnoSendai wrote:
CTZn wrote:
tarikb wrote:Just playing with textures :)
Nice lighting. The sofa looks unfairly flat at this distance, a few wrinles may help.

Fixed bump mapping, enhanced features underline. Made a big render.
Looks a bit more like stone than wood to me.
Might be so, even though at close. I want to stress the fact that I'm more after a "shader model" than a specific essence (edit: the final material is meant to be designed by the user through UI controls. That part does not belong to me.).

In this regard all renders are featuring a somewhat esthecised(?) randomization.

The shader lacks grain, and crevices perhaps.
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